PEAK
Install

Details

Last Updated
First Uploaded
Downloads
16K
Likes
6
Size
1.8MB
Dependency string
PeakCode-FollowMe-1.0.6
Dependants

Changelog

[1.0.6] - 2026-06-27

New Features

  • UI hotkey mapping - Added UI elements to map the shortcut key for toggling visibility of the last selected climbs (Fixes #27).

Fixes

  • Synchronized version numbers across all manifest files, assemblies and code (Fixes #32).

[1.0.5] - 2025-11-09

Fixes

  • Fixed version number.

[1.0.4] - 2025-11-09

New Features

  • Added support for the new 'Roots' biome - Full integration of the new 'Roots' biome, which alternates with 'Tropics'.

Fixes

  • Fixed a critical error (MissingFieldException) caused by a recent game update, which led to crashes upon player death or at the end of a run.
  • Resolved a file access conflict that occurred when saving the upload queue, preventing climbs from being saved correctly after a successful upload.

[1.0.3] - 2025-09-04

New Features

  • Complete climb tracking from kiln to peak - Track your entire journey from the starting kiln all the way to the peak, fulfilling the dream of peaking!
  • Improved climb timing - Climbs now start precisely with the "RUN STARTED" sequence for better accuracy
  • Death tracking - Climbs with deaths can now be saved (configurable in settings)
    • Death climbs are marked with a small death icon
    • Death climbs have no share code and won't be uploaded to the cloud
  • Global mod logger - Implemented centralized logging system with configurable log levels in BepInEx config

Improvements

  • Climb tracking automatically stops on death or return to home
  • Better climb start/stop detection for more accurate path recording
  • Enhanced debugging capabilities through the new logging system

[1.0.2] - 2025-09-02

New Features

  • Improved flymod detection - Now only displays valid climbs without false positives
  • Update notification system - Displays in-game notifications when a new mod version is available
  • New settings menu - Customizable hotkey configuration for toggling the menu

Improvements

  • Better climb validation to ensure only legitimate climbs are shown
  • Push notification capability for mod updates

[1.0.1] - 2025-09-01

Fix

  • Fixed a rendering issue that caused the User Interface (UI) to display pink boxes instead of text when using Vulkan (e.g., on Linux/Steam Deck). All text is now rendering correctly.

[1.0.0] - 2025-08-31

New Features

  • Completely redesigned UI that matches Peak's visual style
  • Difficulty tracking implemented - Ascent level is now saved and can be used as a filter to display climbs
  • Advanced search and filtering functionality for climbs
  • Optimized climb storage with reduced memory usage locally and on the server
  • Non-blocking route display that doesn't obstruct the game view

Fixes & Optimizations

  • Fixed lag spikes when activating campfires
  • Limited to 25 climbs per filter for better performance (previously loaded all climbs)
  • Automatic list updates with visible climbs always appearing at the top
  • Improved sorting system for cloud and local climbs by duration

Technical Improvements

  • Memory optimization for climb data storage
  • Improved rendering performance for path visualization
  • Better UI responsiveness and user interaction

[0.1.0] - 2025-01-20

Added

  • Initiale Veröffentlichung des FollowMe-Peak Plugins
  • Automatische Pfadaufzeichnung in Content Warning Levels
  • Visuelle Pfadanzeige mit konfigurierbarer Sichtbarkeit
  • Biom-spezifische Pfadspeicherung
  • Cloud-Synchronisation für das Teilen von Pfaden
  • F1-Benutzeroberfläche für Einstellungen und Pfadverwaltung
  • Automatische Pfadspeicherung beim Anzünden von Lagerfeuern
  • Persistente lokale Speicherung von Pfaden
  • Server-Integration für Upload/Download von Community-Pfaden

Features

  • Pfadaufzeichnung startet automatisch beim Level-Load
  • Pfade werden nach Biom/Level-Bereich getrennt gespeichert
  • Optionale Cloud-Synchronisation (funktioniert auch komplett offline)
  • Intuitive Benutzeroberfläche zugänglich über F1
  • Kompatibel mit BepInEx 5.4.21+

Technical

  • .NET Standard 2.1 Framework
  • Integration über BepInEx Plugin-System
  • Harmony-basierte Code-Patches
  • Unity Engine Integration für 3D-Visualisierung
  • JSON-basierte Datenspeicherung
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