PEAK SLOTS
Slot machines at every campfire, hidden along the climb and in the airport lounge. Pay with your life bar, win real loot - or get cursed. The house always wins.Changelog - PEAK SLOTS
Versions follow SemVer. The version number lives in exactly one
place, Directory.Build.props; plugin, package and in-game display all read it from there.
[Unreleased]
[1.0.2] - Same machines for everyone
Fixed
- Machines stood in different places for each player, and one player's suitcase was another player's slot machine. Where a machine goes is now decided by the host alone and announced over the network - including which suitcase disappears for it; everyone else only rebuilds what the host reports, and players who join later ask for the current layout. The airport is unchanged - its layout is fixed in code.
[1.0.1] - Turn it down
- Every sound of the mod now plays through the game's SFX mixer group, so the Master Volume and SFX Volume sliders in the game options finally apply to it. The mixer is looked up again later if it was not ready when a machine was built.
- New config section
Audio:Volume(0-2) scales the whole mod on top of the game sliders,AttractVolume(0-2) the attract tune the machines play while idle. 0 mutes. - Quieter by default: the reel loop while spinning and all one-shot sounds (lever, reel stops, win, jackpot, coins, curse) come in at about half their old level.
[1.0.0] - Welcome to the casino
First public release.
- Five machine tiers, RUSTY to DIAMOND. The price is a share of your life bar, the payout comes from the game's own loot tables, rarity scales with the tier.
- Eighteen possible results: item wins up to the jackpot, heal and buffs, curses, poison, drowsiness, blindness, chaos, skeleton, death.
- Bad results come with a curse item: poison mushrooms, banana peel, dynamite, cursed skull, ritual dagger, Pandora's box, the Scoutmaster's bugle.
- Machines at every campfire, three wild machines per biome hidden along the route, and a fixed floor of ten machines at the airport (free spins, items only).
- Hand-built model with a lit marquee arch, chasing bulbs, payout table, mountain side art and tier colouring in the game's own painted look.
- Effects: reel-stop flashes, coin fountain, confetti, coin rain and light rays on a jackpot, purple smoke and lightning on a curse, a casino jingle that you hear from a distance.
- Fully synchronised in multiplayer: same machines, same spin, same result for everyone.
- Never the same item twice in a row.
