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FoodRandomizer
Randomizes the effects of natural food.FoodRandomizer
Randomizes the effects of natural foods to return uncertainty to experienced players.
Berry Modes:
- Off: Vanilla food effects.
- ShuffleInType: Each category of berries is shuffled within itself. E.g. a Green Crispberry has the effects of either a Red, Green, or Yellow crispberry.
- RandomByType: Each category of berries has its effects randomized based on configured values. Default values are similar to vanilla values.
- Chaos: All berries have their effects randomized based on a single set of configured values.
Mushroom Modes:
- Off: Vanilla mushroom effects.
- ShuffleInType: Each pair of mushrooms has a 50% chance to swap which is poisonous. Chubby Shroom unaffected.
- RandomPaired: All mushrooms' stats are randomized based on configured values. Each pair of mushrooms (i.e. Bugle, Cluster, Button) has 1 poisonous and 1 healthy mushroom. Chubby shroom has a 50% chance of being poisonous.
- Chaos: All mushrooms' stats are randomized based on configured values. No guarantees on toxicity.
Shroomberry Modes:
- Vanilla: Red and Yellow have positive effects, Green and Blue negative. Purple can have either.
- RandomBalanced: At least 2 positive shroomberries and 2 negative shroomberries. Which color is which is randomized.
- RandomMinimal: At least 1 each of positive and negative effects.
- Chaos: All shroomberries fully random. None have matching effects, but no guarantee on having positive or negative effects.
Configurable Values:
The following values are available to be configured for items. Note that healing/instant poison can be made negative to allow inflicting or healing a status.
- Minimum Hunger: The minimum amount of hunger an item will restore.
- Maximum Hunger: The minimum amount of hunger an item will restore.
- Bonus Chance: The chance an item will give bonus stamina.
- Minimum Bonus Stamina: The minimum amount of bonus stamina an item will grant.
- Maximum Bonus Stamina: The maximum amount of bonus stamina an item will grant.
- Delayed Poison Chance: The chance an item will inflict delayed poison.
- Minimum Poison Delay: The minimum amount of time before the player will start receiving poison.
- Maximum Poison Delay: The maximum amount of time before the player will start receiving poison.
- Minimum Poison Duration: The minimum amount of time delayed poison will last. This affects the amount of poison applied.
- Maximum Poison Duration: The maximum amount of time delayed poison will last. This affects the amount of poison applied.
- Instant Poison Chance: The chance an item will apply poison immediately.
- Minimum Instant Poison: The minimum amount of poison an item will inflict.
- Maximum Instant Poison: The maximum amount of poison an item will inflict.
- Injury Heal Chance: The chance an item will restore injury.
- Minimum Injury Heal: The minimum amount of injury an item will heal.
- Maximum Injury Heal: The maximum amount of injury an item will heal.
- Heat Heal Chance: The chance an item will restore heat.
- Minimum Heat Heal: The minimum amount of heat an item will heal.
- Maximum Heat Heal: The maximum amount of heat an item will heal.