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Date Uploaded
yesterday
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82
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77KB
Dependency string
RS_Mind-FoodRandomizer-1.0.2

FoodRandomizer

Randomizes the effects of natural foods to return uncertainty to experienced players.

Berry Modes:

  • Off: Vanilla food effects.
  • ShuffleInType: Each category of berries is shuffled within itself. E.g. a Green Crispberry has the effects of either a Red, Green, or Yellow crispberry.
  • RandomByType: Each category of berries has its effects randomized based on configured values. Default values are similar to vanilla values.
  • Chaos: All berries have their effects randomized based on a single set of configured values.

Mushroom Modes:

  • Off: Vanilla mushroom effects.
  • ShuffleInType: Each pair of mushrooms has a 50% chance to swap which is poisonous. Chubby Shroom unaffected.
  • RandomPaired: All mushrooms' stats are randomized based on configured values. Each pair of mushrooms (i.e. Bugle, Cluster, Button) has 1 poisonous and 1 healthy mushroom. Chubby shroom has a 50% chance of being poisonous.
  • Chaos: All mushrooms' stats are randomized based on configured values. No guarantees on toxicity.

Shroomberry Modes:

  • Vanilla: Red and Yellow have positive effects, Green and Blue negative. Purple can have either.
  • RandomBalanced: At least 2 positive shroomberries and 2 negative shroomberries. Which color is which is randomized.
  • RandomMinimal: At least 1 each of positive and negative effects.
  • Chaos: All shroomberries fully random. None have matching effects, but no guarantee on having positive or negative effects.

Configurable Values:

The following values are available to be configured for items. Note that healing/instant poison can be made negative to allow inflicting or healing a status.

  • Minimum Hunger: The minimum amount of hunger an item will restore.
  • Maximum Hunger: The minimum amount of hunger an item will restore.
  • Bonus Chance: The chance an item will give bonus stamina.
  • Minimum Bonus Stamina: The minimum amount of bonus stamina an item will grant.
  • Maximum Bonus Stamina: The maximum amount of bonus stamina an item will grant.
  • Delayed Poison Chance: The chance an item will inflict delayed poison.
  • Minimum Poison Delay: The minimum amount of time before the player will start receiving poison.
  • Maximum Poison Delay: The maximum amount of time before the player will start receiving poison.
  • Minimum Poison Duration: The minimum amount of time delayed poison will last. This affects the amount of poison applied.
  • Maximum Poison Duration: The maximum amount of time delayed poison will last. This affects the amount of poison applied.
  • Instant Poison Chance: The chance an item will apply poison immediately.
  • Minimum Instant Poison: The minimum amount of poison an item will inflict.
  • Maximum Instant Poison: The maximum amount of poison an item will inflict.
  • Injury Heal Chance: The chance an item will restore injury.
  • Minimum Injury Heal: The minimum amount of injury an item will heal.
  • Maximum Injury Heal: The maximum amount of injury an item will heal.
  • Heat Heal Chance: The chance an item will restore heat.
  • Minimum Heat Heal: The minimum amount of heat an item will heal.
  • Maximum Heat Heal: The maximum amount of heat an item will heal.
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