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Date Uploaded
18 hours ago
Downloads
82
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79KB
Dependency string
RS_Mind-FoodRandomizer-1.0.3

FoodRandomizer

Randomizes the effects of natural foods to return uncertainty to experienced players.

This mod requires all players to have it installed. The host's config will be synced to players when the game starts

Berry Modes:

  • Off: Vanilla food effects.
  • ShuffleInType: Each category of berries is shuffled within itself. E.g. a Green Crispberry has the effects of either a Red, Green, or Yellow crispberry.
  • RandomByType: Each category of berries has its effects randomized based on configured values. Default values are similar to vanilla values.
  • Chaos: All berries have their effects randomized based on a single set of configured values.

Mushroom Modes:

  • Off: Vanilla mushroom effects.
  • ShuffleInType: Each pair of mushrooms has a 50% chance to swap which is poisonous. Chubby Shroom unaffected.
  • RandomPaired: All mushrooms' stats are randomized based on configured values. Each pair of mushrooms (i.e. Bugle, Cluster, Button) has 1 poisonous and 1 healthy mushroom. Chubby shroom has a 50% chance of being poisonous.
  • Chaos: All mushrooms' stats are randomized based on configured values. No guarantees on toxicity.

Shroomberry Modes:

  • Vanilla: Red and Yellow have positive effects, Green and Blue negative. Purple can have either.
  • RandomBalanced: At least 2 positive shroomberries and 2 negative shroomberries. Which color is which is randomized.
  • RandomMinimal: At least 1 each of positive and negative effects.
  • Chaos: All shroomberries fully random. None have matching effects, but no guarantee on having positive or negative effects.

Configurable Values:

The following values are available to be configured for items. Note that healing/instant poison can be made negative to allow inflicting or healing a status.

  • Minimum Hunger: The minimum amount of hunger an item will restore.
  • Maximum Hunger: The minimum amount of hunger an item will restore.
  • Bonus Chance: The chance an item will give bonus stamina.
  • Minimum Bonus Stamina: The minimum amount of bonus stamina an item will grant.
  • Maximum Bonus Stamina: The maximum amount of bonus stamina an item will grant.
  • Delayed Poison Chance: The chance an item will inflict delayed poison.
  • Minimum Poison Delay: The minimum amount of time before the player will start receiving poison.
  • Maximum Poison Delay: The maximum amount of time before the player will start receiving poison.
  • Minimum Poison Duration: The minimum amount of time delayed poison will last. This affects the amount of poison applied.
  • Maximum Poison Duration: The maximum amount of time delayed poison will last. This affects the amount of poison applied.
  • Instant Poison Chance: The chance an item will apply poison immediately.
  • Minimum Instant Poison: The minimum amount of poison an item will inflict.
  • Maximum Instant Poison: The maximum amount of poison an item will inflict.
  • Injury Heal Chance: The chance an item will restore injury.
  • Minimum Injury Heal: The minimum amount of injury an item will heal.
  • Maximum Injury Heal: The maximum amount of injury an item will heal.
  • Heat Heal Chance: The chance an item will restore heat.
  • Minimum Heat Heal: The minimum amount of heat an item will heal.
  • Maximum Heat Heal: The maximum amount of heat an item will heal.
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