
RollOfTheScoutClient
Client display addon for RollOfTheScout: shows the class panel, effect toasts and the overhead [Class] prefix on the client's own screen. RollOfTheScout 的客机显示附属模组。RollOfTheScoutClient · 童子军的命运之骰:客机显示
English | 中文(见下方)
English
The client display addon for RollOfTheScout. It draws what the host broadcasts — the class-assignment panel, effect notifications (toasts) and the overhead 【Class】Nickname prefix — on each client's own screen. It never changes gameplay and never sends anything to the host.
Highlights
- Shows class info on the client's own screen: the class-assignment panel (key-triggered), effect notifications, and the overhead
【Class】Nicknameprefix. - Receive-only: the data comes from the host's broadcast (Photon custom event
197); this addon never raises events and never affects the rules. - Needs the host to run the main mod (
RollOfTheScout) with class-display network sync enabled — otherwise there is nothing to show. - Self-disables when the main mod is already installed on the same machine (the main mod already provides the client-side display), so installing both is harmless.
- Bilingual configuration, selected automatically by the game language.
- Also adds a compatibility layer so the overhead prefix still shows up in third-party name-tag mods (BetterPlayerDistance / Sense of Direction).
Requirements
- PEAK (Steam)
- BepInEx for PEAK (
BepInExPack_PEAK) - On the host: the main mod
RollOfTheScout
Installation (on clients)
- Install BepInEx for PEAK.
- Put the file
com.peakmodding.RollOfTheScoutClient.dllintoPEAK/BepInEx/plugins/. - Done — nothing else to set up.
Players who already run the main mod do not need this addon; it disables itself automatically.
Configuration
Config files are generated automatically on first run:
| Game language | File |
|---|---|
| Chinese (Simplified / Traditional) | BepInEx/config/com.peakmodding.RollOfTheScoutClient.cfg |
| Any other language | BepInEx/config/com.peakmodding.RollOfTheScoutClient.en.cfg |
Options: the class-display key, the display mode (HoldToShow / PressToShow / ToggleOnPress) and the overhead class prefix.
Building from source
Requirements: .NET SDK, PEAK, BepInEx 5.
# 1) Point the build at your local paths
# copy Config.Build.user.props.example -> Config.Build.user.props
# then fill in PeakRoot / BepInExCore
# 2) Build (Release)
dotnet build Mod/RollOfTheScoutClient/RollOfTheScoutClient.csproj -c Release
Output: Mod/RollOfTheScoutClient/bin/Release/com.peakmodding.RollOfTheScoutClient.dll.
Repository layout
.
├── Directory.Build.props # repo-level MSBuild config (collects local paths)
├── Config.Build.user.props.example # template for your local paths (copy to Config.Build.user.props)
├── README.md
├── LICENSE
└── Mod/
├── RollOfTheScoutClient/ # the client display addon
└── Shared/ # source shared with the main mod
Known constraints
- Class text is per-client local UI; a client without this addon (or the main mod) sees the class effects but no class text.
- If the host does not run the main mod, there is no broadcast and nothing is displayed.
- The addon draws only on the local screen; it cannot change what other players see.
License
Licensed under the GNU General Public License v3.0 (GPLv3), the same license as the main mod.
- ✅ You may use, modify and redistribute this mod — including commercially.
- ✅ Derivative works must be released under the GPLv3 too (share-alike: ship the source).
- ⚠️ Provided without any warranty.
Credits
- The RollOfTheScout main mod and the Silver mod (by fengsheng404) — the original design inspiration of main mod.
- BepInEx and HarmonyX.
- This mod was made with Deepseek V4.1 Flash.
Disclaimer
This is an unofficial third-party mod, not affiliated with PEAK's developers or publishers. This repository contains no game assemblies, decompiled game code, or other copyrighted assets.
A few words from the author
General contact: email [email protected].
中文
RollOfTheScout(童子军的命运之骰) 的客机显示附属模组。它把主机广播过来的数据 —— 职业分配面板、职业效果提示(Toast)、以及头顶的「【职业】昵称」前缀 —— 绘制在客机自己的屏幕上。它不改变任何玩法,也从不向主机发送任何东西。
特色
- 在客机自己屏幕上显示职业信息:职业分配面板(按键触发)、职业效果提示、以及头顶「【职业】昵称」前缀。
- 纯接收:数据来自主机的广播(Photon 自定义事件
197);本模组从不发送事件,也绝不影响玩法规则。 - 需要主机安装主模组(
RollOfTheScout)并开启「职业显示-网络同步」,否则没有可显示的数据。 - 自我停用:若本机已安装主模组,本模组会自动停用(主模组本身已提供客机显示),两者都装也不会冲突。
- 中英双语配置,按游戏语言自动切换。
- 另含兼容层,使头顶前缀在第三方头顶 id 显示模组(BetterPlayerDistance / Sense of Direction)中也能正常显示。
环境要求
- PEAK(Steam)
- PEAK 的 BepInEx(
BepInExPack_PEAK) - 主机端:需安装主模组
RollOfTheScout
安装(客机端)
- 为 PEAK 安装 BepInEx;
- 将文件
com.peakmodding.RollOfTheScoutClient.dll放入PEAK/BepInEx/plugins/; - 完成 —— 无需其它设置。
已经装了主模组的玩家不需要本附属模组;它会自动停用。
配置
配置文件将在首次运行自动生成:
| 游戏语言 | 文件 |
|---|---|
| 中文(简体 / 繁体) | BepInEx/config/com.peakmodding.RollOfTheScoutClient.cfg |
| 其它任意语言 | BepInEx/config/com.peakmodding.RollOfTheScoutClient.en.cfg |
配置项:职业显示按键、显示模式(HoldToShow / PressToShow / ToggleOnPress)、头顶职业前缀。
从源码编译
前置:.NET SDK、PEAK、BepInEx 5。
# 1) 指向本机路径
# 复制 Config.Build.user.props.example → Config.Build.user.props
# 填写 PeakRoot / BepInExCore
# 2) 编译(Release)
dotnet build Mod/RollOfTheScoutClient/RollOfTheScoutClient.csproj -c Release
产物:Mod/RollOfTheScoutClient/bin/Release/com.peakmodding.RollOfTheScoutClient.dll。
仓库结构
.
├── Directory.Build.props # 仓库级 MSBuild 配置(集中本机路径)
├── Config.Build.user.props.example # 本机路径模板(复制为 Config.Build.user.props)
├── README.md
├── LICENSE
└── Mod/
├── RollOfTheScoutClient/ # 客机显示附属模组
└── Shared/ # 与主模组共用的源码
已知约束
- 职业文字属于各客户端本地 UI;未装本附属模组(也没装主模组)的客机只看得到职业效果,看不到职业文字。
- 若主机没有安装主模组,就没有广播来源,本模组不会显示任何内容。
- 本模组只绘制在本机屏幕上,无法改变其他玩家看到的内容。
许可证
本项目采用 GNU 通用公共许可证第 3 版(GPLv3),与主模组一致。
- ✅ 可以自由使用、修改与再分发(包括商业用途);
- ✅ 衍生作品必须以 GPLv3 发布(相同方式共享:需一并提供源码);
- ⚠️ 本程序不提供任何担保。
致谢
- RollOfTheScout 主模组,以及 Silver 模组(作者 fengsheng404)—— 主模组最初的设计灵感来源。
- BepInEx 与 HarmonyX。
- 本模组使用 Deepseek V4.1 Flash 制作。
免责声明
本模组为第三方非官方作品,与 PEAK 的开发 / 发行方无任何关联。本仓库不包含任何游戏程序集、游戏反编译源码或其它受版权保护的资源。
一些作者的话
- 作者通用联系方式:邮箱 [email protected](当然,你也可以直接加QQ反馈意见与建议)
- 欢迎加入PEAK同好群喵(QQ群:814891614,模组更新将优先在本群内测)~