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Sun Mirror ☀️🪞

Your mate is inching along a ledge, two steps from the top. What if the sun got in their eyes — right now?

Sun Mirror in action

Pick up a frisbee and hold left mouse button. A bright spot of sunlight crawls across whatever you point at. Walk it up a teammate's body and into their eyes: hands fly up over the face, spiral eyes, dazed mouth, and they can't move or look away. Hold it there and they drop.

Then they get up, and the same target can't be blinded again for four seconds. A frisbee should not be able to switch a person off.

It works on people who don't have the mod

with the mod vanilla, no mod
Hands up over the face yes yes
Head flinches back yes yes
Falls over after five seconds yes yes
Spiral eyes, dazed mouth yes no
Frozen in place, look locked yes no
Blinding flare on their screen yes no

The pose, the flinch and the fall travel through the game's own networking, so a stranger who has never heard of this mod still reacts — and still falls. Only the one holding the mirror needs it installed.

Install

Mod manager (r2modman / Gale / Thunderstore Mod Manager): find Sun Mirror, click Install, launch modded. Manual: drop Roman.SunMirror.dll into BepInEx/plugins/.

It needs daylight. The beam only works when the sun actually reaches you: not at night, not in shade, not indoors. That is deliberate.

Feedback

Something broken, or an idea? Open an issue — it is the only place I can hear you. A bug report with your BepInEx/LogOutput.log attached is worth ten without it.


Configuration

BepInEx/config/Roman.SunMirror.cfg, or an in-game config manager.

  • Spot — Size, SpreadPerMeter, SpriteBrightness, ContrastRing: size, punch and edge contrast of the light spot.
  • Emote — MaxBlindSeconds, FallAtMaxBlind, EyesOnly, BlindSfxName: how long the daze lasts, whether the victim drops, whether only eye hits count, and the sound on contact.
  • Emote — VanillaFlinchForce: the head flinch that reaches players without the mod. Keep it low; high values knock people over.
  • Reflection — RealMirror, RealMirrorResolution: the actual mirror surface. Lower the resolution if you are tight on performance.
  • Model — FlashEmission, FlashPulseAmount: how brightly the mirror glows while you aim. Push the emission too high and the game's auto-exposure starts chasing it, which makes the whole scene pulse.
  • Debug — DebugKeys: developer keys, off by default.
How it is built, and what it cannot do

The mirror is the game's own frisbee, reskinned. It is held low with both hands so it never blocks your view, and the face turned towards your target is a real reflective surface rendered with the game's own mirror shader. You see the back of it, they see the glare — like a real signal mirror.

The beam spreads by 9 mm per metre. That is the real divergence of a sunbeam off a flat mirror: the sun is 0.53° across, so at 60 m the spot is about a metre wide. It only works in actual sunlight for the same reason.

Spiral eyes, the dazed mouth and the movement lock are delivered by this mod's own networking, so a player without the mod will not get them. That is a limit of how Photon works, and it should be one: delivering the rest would mean running code on someone else's machine, and nothing should do that unless they installed it themselves.

A victim holding an item will not show the hands-to-face pose — the item-hold animation overrides it.

Built with PEAKLib and BepInEx. No third-party models or textures are bundled: everything is either generated at runtime or reused from the game's own assets.

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