Fake Cluster Shroom no longer rolls again when you take the same plant out of a backpack.
Only a plant you pick straight from the ground counts.
[1.3.0]
Added
Added Fake Cluster Shroom, an optional way to help cure the curse on high Extreme ascents.
It is off by default — turn it on in the config.
While it is on:
Medicinal Roots in every biome can sometimes be items that cure the curse
(the same logic as the ones in Roots!).
Cluster Shrooms, poisonous ones included, can sometimes be items that cure the curse.
Now you get more chances to get Mandrakes to cure the curse!
Something in Alpine can rarely be a Mandrake.
Only a plant you pick straight from the ground counts. Picking the same item back up
later never rolls again.
Changed
Updated the mod icon.
Fixed
The other players in your lobby no longer keep this mod's run settings after the run is
over, even if they do not have this mod installed.
Your own Custom Play settings are no longer lost when another mod starts the run more
than once in a row.
[1.2.0]
Fixed
Fixed an issue where clients could get stuck on the airport screen instead of loading into
the mountain. This mod used to start the run by itself. If another mod did the same thing,
the game received the "start loading" message twice. This mod now leaves that job to the game.
Clients no longer get stuck when the run settings sent by another player cannot be read.
This mod now rebuilds the Hardcore/Extreme settings on its own and writes the reason
into the log.
TerrainRandomiser compatibility is no longer supported now.
True Final Ascent compatibility should still be fine, but it may be unstable.
Notes
When you use mods that add new items — items that vanilla PEAK does not have — either all clients install those mods, or nobody does.
[1.1.0]
Added
Added some UI options.
[1.0.0]
Added
Added compatibility support for some terrain-generation mods.
[0.2.0]
Fixed
Fixed some minor issues.
[0.1.0]
Added
Initial release.
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