PEAK
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Dependency string
Sappykun-FogControl-1.0.1
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Fog Control

This mod lets you control the speed of the Fog in Peak's first three biomes. Height triggers are unaffected.

Only the host requires this mod - the fog speed is synced to clients.

Compatible with ModConfig. Changes are immediately updated in-game.

Aren't there like five of these mods already?

Yeah, but this one is mine. I've verified that this mod works and syncs properly in 5+ player lobbies with only the host's needing to install the mod.

The other mods I tried either require everyone to have the mod, don't sync the visual effect, don't sync the cold, don't affect Shore, or some combination of those.

Standards

Config

FogWaitTime - How long the Fog waits when a biome is loaded before starting to rise. The default value is dependent on the biome

FogSpeedMultiplier - Multiplies the speed of the Fog. Default is 2.0. Setting this to 0 will pause the fog, preventing it from advancing.

FogUpdateRate - Seconds between updating fog speed to clients. 5 seconds is the vanilla rate. Lower values might cause more lag, but 0.1 seems to be stable in a 12 player lobby.

FogUseTimerOnShore - If enabled, the Fog can start on Shore after the wait period has passed. Otherwise, the game defers to vanilla mechanics where only the height check will trigger it. Default is false.

FogExtinguishPlaneFireRadius - If enabled, the plane crash fire at Shore will be extinguished when the Shore fog shrinks below this radius. Default is 560.0, which is about when the fog reaches the fire.

TODO

  • Add per-biome controls
  • Make the initial fog radius for Biome 2 configurable, and make it configurable per biome as well
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