PEAK
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Latest version
1.0.0
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SpongePEAKAll

Every Sponge PEAK mod in one install.

This is a modpack: it contains no code of its own. Installing it pulls in the seven real mods, at matching versions, so you do not have to add them one at a time or work out which ones depend on which.

Mod What it does
SpongePEAKCore Shared foundation: logging, config, patch hosting. No features of its own.
SpongePEAKLib Modding API, plus a Mods tab inside the game's own settings menu where every installed mod's features can be toggled.
SpongePEAKOptimized Fixes and performance work, including keeping disconnected players in the world so they can rejoin their own character.
SpongePEAKQOL Quality-of-life: held-item info, teammate stamina bars, catching falling players, rope swinging and cutting, backpacks for everyone.
SpongePEAKTweaked Host-controlled run rules: scale or switch off stamina, hunger, damage and individual statuses. Also lets you rename yourself from the passport.
SpongePEAKCheats Item spawner with search, including modded items.
SpongePEAKLobby Public lobby browser, with host-set lock codes that hide a lobby from browsers while leaving it joinable by invite or code.

Most things are on by default

Installing a mod should do something. Nearly every feature is enabled from the start, including the host-owned lobby rules, and anything you dislike can be switched off in Settings → Mods.

Two things stay off, and only two:

  • Telemetry, because it draws a debug readout over the game. It is a diagnostic, not a feature. Press F8 if you want it.
  • Listing your lobby publicly, because making your game visible to strangers should be a decision you make, not one a default makes for you. The browser itself works either way.

Keybinds

All of these are rebindable in each mod's config file, or in Settings > Mods.

Key Opens Mod Works on main menu
F3 Item spawner Cheats no
F4 Run rules panel Tweaked no
F6 Lobby browser Lobby yes, and there is a LOBBY BROWSER button on the menu too
F7 Mushroom effect list QOL no, see below
F8 Telemetry overlay Optimized no (feature is off by default)
F Push the player you are looking at QOL no
G Cut the rope you are looking at QOL no

Two more entry points are buttons rather than keys: RUN RULES in the pause menu (host only), and the rename control beside your name on the passport.

Why the mushroom list is menu-only-blank. MushroomManager is a level generation step, so which mushroom does what is randomised when the level is built. Before a run exists there is no table to show, and showing the previous run's would be confidently wrong. It appears as soon as you are in a run.

Installing

Install this one package. Your mod manager pulls in the seven mods and BepInEx automatically; you do not need to add them individually or work out the order.

Everything is configured in one place: pause the game or open the main menu, go to Settings > Mods, and every feature of every installed mod is listed there with a toggle. The same settings also live in BepInEx/config/com.sponge.*.cfg if you prefer files.

Known issues in this first release

Stated plainly rather than discovered by you:

  • The rope spool sometimes will not place a rope. This is a bug in PEAK itself, not in these mods, and it happens with the anti-rope spool too. SpongePEAKOptimized fixes the same class of bug in the rope cannon (RopeShooter), which is a different item; the spool's placement path is separate and is not yet fixed.
  • Minor visual rough edges in the mod windows. Nothing that blocks use.

Multiplayer

Features that change what players can do to each other, such as pushing and rope cutting, are host-owned: the host's setting applies to the whole lobby, and it replicates to everyone immediately. A client cannot opt out individually, because "I don't want to be pushed" is not something one player can decide while another is pushing them.

The intended way to play is that everyone in the lobby installs this pack.

Licence

Play, stream, and include these in modpacks freely, with no attribution required. Build your own mods against SpongePEAKCore and SpongePEAKLib freely; your mod stays yours. Attribution is only asked if you decompile one of these and reuse the implementation. See LICENSE in the package.

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