PEAK
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730
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Required mods (58)

This package requires the following packages to work.
Provides an in-game config menu for players to edit their configs, and an API for other mods to use and customize their entries.
Version:1.4.3
Toolkit for making enemy skins in the unity editor
Version:1.3.4
Compatibility mod for custom enemy skins.
Version:1.4.6
A mod which gives Presents a configurable chance of spawning a random enemy when opened.
Version:1.0.8
BepInEx pack for Mono Unity games. Preconfigured and ready to use.
Version:5.4.2100
Adds several ghost enemies to the game.
Version:1.3.16
Audio and MIDI library for .NET
Version:2.2.2
Provides an efficient allocation free async/await integration for Unity.
Version:2.5.0
Let's you easily load audio files (With LCSoundTool) and replace any in game audio clip.
Version:2.3.2
Improved controls for vehicles.
Version:1.1.3
Fixes Dropship throws NullReferenceException on custom moons
Version:1.0.5
Sell the bodies of dead enemies. This is an updated version of the SellBodies mod
Version:1.10.1
Fix custom Serializable structs and such not properly getting deserialized by Unity.
Version:1.1.1
Generates MonoMod.RuntimeDetour.HookGen's MMHOOK file during the BepInEx preloader phase.
Version:0.0.5
Personal modding tools for Lethal Company
Version:0.16.1
Adds a scuffed ahegao suit.
Version:1.0.0
Stops rendering interior rooms that aren't visible - Helps with performance without affecting visuals.
Version:1.4.3
Adds a selection of fun suits
Version:1.8.3
Automatically generates MonoMod.RuntimeDetour.HookGen's MMHOOK files during the BepInEx preloader phase.
Version:1.0.4
A BepInEx patcher to fix MonoMod.RuntimeDetour's DetourContext.Dispose not working.
Version:1.0.3
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