PEAK
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450
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Size
199KB
Dependency string
TactiKot-FogDistance-1.5.1
Dependants

Changelog

1.5.1

  • Remove the black HUD panel so the overlay consists only of text.
  • Preserve readability with the existing configurable outline and a subtle TextMeshPro underlay shadow when PEAK's font material supports it.
  • Remove panel padding so configured offsets measure directly to the visible text.
  • Keep pause labels after the timer on every timed row, including the campfire row.

1.5.0

  • Replace the legacy IMGUI overlay with a responsive TextMeshPro panel on PEAK's HUD canvas.
  • Reuse PEAK's font and material, respect the screen safe area, and add nine anchors, scale, font, background, outline, and color settings.
  • Convert Unity world units with CharacterStats.unitsToMeters so displayed PEAK metres are correct; add an optional feet display.
  • Add English/Russian localization with automatic system-language selection.
  • Add a session-only F8 visibility toggle and grouped BepInEx configuration for content, visibility, layout, alerts, colors, and update rate.
  • Clarify timing without expanding the normal countdown: keep START: mm:ss, and add explicit waiting, paused, stopped, and unavailable states.
  • Show distance back to safety while in danger and use PEAK's strict spherical-fog danger boundary.
  • Match lava's X/Z damage footprint, stop legacy lava at PEAK's exact final height, and distinguish receding hazards from approaching ones.
  • Smooth the modern lava start countdown for non-host clients between PEAK's sparse host synchronization packets.
  • Keep hazard, timing, and campfire rows independent so fire status no longer inherits a hazard alert color; prefer the current segment's fire without position-based timer switching.
  • Fix legacy flat-fog waiting and final-stop reporting, including non-owner states where no synchronized numeric countdown is available.
  • Sample hazard values at a configurable rate, poll campfires at 5 Hz, cache TMP updates, back off missing-object searches, and reset cached state across scenes.
  • Add validated Thunderstore packaging, portable PEAK_GAME_DIR builds, and model tests for formatting, conversion, severity, hysteresis, and localization.

1.4.1

  • Hide the distance and start line while a static/tidal lava stage keeps LavaRising dormant.
  • Reveal the lava HUD only after PEAK starts a real countdown or continuous rise.
  • Allow the campfire line to display independently when no hazard HUD is relevant.

1.4.0

  • Add a third-line countdown for the relevant lit campfire.
  • Show FIRE: OUT for 10 seconds after the campfire is spent.
  • Follow PEAK's real campfire timer, including its rest pause.
  • Replace the unused static lava start number with START: WAITING until the game actually begins its countdown.

1.3.2

  • Show the HUD on the first segment before the fog visual is enabled.
  • Display START: WAITING while initial fog waits for the team's progression trigger.
  • Keep danger styling disabled until PEAK activates the fog effect.

1.3.1

  • Show the shortest distance to the current spherical fog boundary.
  • Keep distance and ETA based on the same approaching boundary.

1.3.0

  • Calculate distance and ETA for the currently spectated player.
  • Add a second line with the hazard start countdown or arrival ETA.
  • Read PEAK's synchronized fog and lava timing data when available.
  • Support trigger-based legacy hazards that have no numeric start countdown.

1.2.1

  • Restore support for PEAK's current shrinking-sphere fog implementation.

1.2.0

  • Use PEAK's bundled Binggrae Bold interface font.

1.1.0

  • Add rising-lava distance support for The Kiln and Peak.
  • Move the HUD to the upper-left corner.

1.0.0

  • Initial release with rising-fog distance display.
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