PEAK
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Details

Latest version
1.3.7
Last Updated
First Uploaded
Downloads
25.5K
Likes
10
Size
356KB
Dependants

Changelog

1.3.7

  • Automatically lighten dark numeric labels so purple and blue affliction values remain distinct from their black outlines.
  • Improve high-contrast mode for dark and saturated colors while preserving the native hue.

1.3.6

  • Updated the HUD screenshot URL in the package description.

1.3.5

  • Fixed balanced rounding showing one instead of zero when stamina and afflictions decrease together; exact integer values now remain exact.
  • Fixed missing affliction labels when the HUD initializes before the native stamina bar.
  • Reset rounding history and refresh values immediately when switching the observed player.
  • Fixed unnecessary label wrapping when segments on the same bar have slightly different vertical positions.
  • Reuse label lane assignments while their inputs are unchanged and remove unused layout code.

1.3.4

  • Kept penalty values on separate stamina-bar rows so an extra stamina penalty cannot push a main-bar value onto a second row.

1.3.3

  • Tightened wrapped affliction label rows so overlapping HP and status values remain close together.

1.3.2

  • Rendered numeric labels above PEAK's native stamina bars and frames so values remain fully visible.

1.3.1

  • Centered status penalty values on their native HUD segments after PEAK's extra-stamina bar changes.
  • Added balanced, standard, and truncating rounding modes with zero, one, or two decimal places.
  • Made balanced rounding direction-aware so values do not jump against unchanged or one-way raw input while the displayed total stays correct.
  • Fixed zero stamina retaining a displayed value of one after decreasing.
  • Added support for PEAK's separate petrification value and future status entries exposed through native HUD segments.
  • Removed the special less-than-one display; rounded zero values now follow the existing zero-visibility setting.

1.2.1

  • Prevented unchanged values from jumping by one while another stamina or affliction value changes.
  • Restored left-edge placement for the main and bonus stamina values.
  • Tightened label row spacing and delayed lane switching until labels nearly touch.
  • Added smooth configurable movement when affliction labels change rows.

1.2.0

  • Rebuilt the overlay inside PEAK's native stamina HUD so it now follows HUD scaling, opacity, scene lifecycle, and visibility correctly.
  • Made regular stamina, bonus stamina, and affliction values independently configurable.
  • Added <1 display for small positive values, optional zero values, opacity, offsets, collision-avoiding label lanes, high contrast, and refresh-rate settings.
  • Reused one shared text material and removed per-frame collections, string allocations, component searches, and redundant Harmony update patches.
  • Stabilized rounding near fractional boundaries while keeping the displayed total correct.
  • Added automatic migration from the original com.StaminaStats.cfg when the new config does not exist yet.
  • Added automated tests and package validation.

1.1.0

  • Values now round together, so their total stays correct.

1.0.0

  • First release of StaminaStatsTactikot.
  • Fixed the missing stamina number on current PEAK versions.
  • Kept regular stamina, bonus stamina, and status values.
  • Kept the original display settings.
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