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BlastBuddy
Blast Buddy is a playful PEAK multiplayer mod built around the game's vanilla Fart mushroom blast.Blast Buddy
Blast Buddy is a lighthearted PEAK multiplayer mod built around the game's vanilla Fart mushroom blast.
What the mod does
- Adds a full mod on/off switch for quick troubleshooting or temporary disablement.
- Stays inactive in the lobby and only starts working after a configurable delay once gameplay begins. The default is 30 seconds.
- Uses hysteresis for distance checks: players enter at the configured entry radius and are only considered out after crossing the larger exit radius.
- Replicates the vanilla fart blast style while excluding the source player, so the player who farts does not launch themselves.
- Lets the host drive room-wide syncing so nearby unmodded clients can still be affected.
- Lets non-host players keep working through local fallback behavior in rooms without a matching synced path.
- Uses one shared trigger cooldown instead of separate host and client cooldown settings.
- Tunes the default values for busy multiplayer rooms so the effect still feels obvious without turning every encounter into constant chain blasts.
- Supports rescue protection and narrow-space protection to avoid low-quality triggers during sensitive moments.
- Exposes the main gameplay values through configuration and ModConfig-friendly metadata.
- Adapts labels and descriptions for both English and Simplified Chinese based on the in-game language.
Main configurable options
Enable Mod: master switch for the entire feature.Activation Delay (Seconds): how long to wait after gameplay begins before the system can trigger.Enter Radius (Meters): distance required to count as entering the trigger zone.Exit Radius (Meters): distance required to fully leave the zone after already entering it.Blast Radius (Meters): how far the vanilla-style fart blast can affect nearby teammates.Trigger Cooldown (Seconds): one shared cooldown for both synced host behavior and local fallback behavior.Proximity Scan Interval (Seconds): scan frequency for nearby-player checks.Safety Check Interval (Seconds): scan frequency for rescue and terrain safety checks.Fart Force: upward launch strength applied to nearby teammates.Trigger Chance: one shared trigger probability from0to1for both synced host behavior and local fallback behavior.Narrow Space Check Radius (Meters): radius used to detect cramped spaces.Narrow Space Collider Threshold: collider count required to classify an area as cramped.Rescue Safety Protection: pauses the effect near downed teammates or while reviving.Narrow Space Protection: pauses the effect in cramped terrain.
Tuned defaults
Enter Radius:2.2Exit Radius:3.8Blast Radius:3.4Trigger Cooldown:1.4Scan Interval:0.18Safety Check Interval:0.25Fart Force:320Narrow Space Check Radius:1.1Narrow Space Collider Threshold:16
