MikuShowcase
Adds one bundle-based Miku showcase to PEAK with Airport lobby display, hotkey placement, and optional synced music.
By Thanks
| Last updated | 2 days ago |
| Total downloads | 1457 |
| Total rating | 2 |
| Categories | Mods Quality Of Life Client Side Cosmetics |
| Dependency string | Thanks-MikuShowcase-1.0.1 |
| Dependants | 0 other packages depend on this package |
This mod requires the following mods to function
BepInEx-BepInExPack_PEAK
BepInEx pack for PEAK. Preconfigured and ready to use.
Preferred version: 5.4.75301README
MikuShowcase
MikuShowcase adds one non-collidable Miku performance display to PEAK.
The same display is shown in the Airport lobby by default, and you can move it to a grounded spot near the player with a hotkey. Optional bundled music can play in sync with the dance loop.
For stronger scene lighting and shadows, PEAK_Visuals is recommended: glarmer-PEAK_Visuals
What This Mod Does
- Spawns one display automatically in the Airport lobby.
- Lets you move that same display with a configurable hotkey.
- Keeps the model non-collidable so it is only used for presentation.
- Supports optional synced music playback.
- Uses a pre-baked facial AnimationClip from the Unity bundle.
- Does not include runtime PMX or VMD decoding in the shipped plugin.
- Uses one config file only: BepInEx/config/com.github.Thanks.MikuDance.cfg.
Installation
- Install BepInExPack for PEAK.
- Install with Thunderstore, or extract this package into the PEAK game folder.
- The runtime files should be placed in BepInEx/plugins.
- The config file is generated automatically in BepInEx/config after the game starts.
Package Contents
- com.github.Thanks.MikuShowcase.dll: main plugin.
- miku_lobby_display.bundle: compiled Unity asset bundle with the prefab and pre-baked facial clip.
Settings
- ModEnabled: turns the mod on or off.
- EnableAudio: turns bundled music on or off.
- AudioVolume: music volume. Default 0.1.
- AudioRangeMeters: audible range in meters. Range 1 to 30. Default 5.
- StabilizeModelLighting: reduces over-bright scene lighting on the bundled model. Default true.
- LightingExposureCompensation: strength of the anti-whitening pass. Lower values darken strong lighting more. Range 0.4 to 1. Default 0.82.
- ModelScale: model size. Default 1.2. Maximum 3.
- SpawnModelKey: tap to move the model to the current grounded placement point. Default F8.
- Hold SpawnModelKey for 3 seconds in the Airport lobby to save the lobby showcase position into the cfg file for future launches.
If ModConfig is installed, all settings appear on one page. Otherwise, edit the cfg file directly.
Update Notes
This release focuses on feature polish and bug fixes.
Feature Updates
- Added support for a pre-baked facial AnimationClip inside the Unity bundle.
- Added a cleaner single-model display flow for the Airport lobby and hotkey placement.
- Added optional synced music playback for the active dance loop.
- Added visible model shadow support for better scene presence.
- Kept all settings together on one simple ModConfig page.
Fixes
- Improved animation and audio synchronization during loop playback.
- Reduced playback snapping caused by repeated placement refresh.
- Reduced non-essential runtime logging so the game log stays easier to read.
- Improved rotation pivot handling so model turning is closer to the real body center.
- Improved grounded placement stability for lobby and in-game spawning.
- Fixed several presentation issues around model visibility, shadow display, and runtime placement behavior.
Asset Credits and Permissions
This package includes third-party MMD resources only as part of one compiled in-game presentation bundle. All original rights remain with the original creators and rights holders.
- plugin : Thanks
- Motion : hino
- Music :Galaxias
- Model : REMmaple (REM式プロセカ風初音ミク) https://twitter.com/REMmaple
Motion terms from the included readme:
- Editing and adjustment are allowed.
- Free redistribution is allowed.
- Use inside a game or program is allowed with credit to the motion author.
- Commercial use, resale, R18 use, and unlawful use are not allowed.
Model terms from the included readme:
- Commercial, political, religious, violent, gory, and sexual use are not allowed.
Distribution note:
- This mod is a gameplay package, not a standalone asset library.
- It ships only the plugin DLL and one compiled Unity bundle needed at runtime.
- It does not provide loose PMX, VMD, texture, or audio source files for reuse.
- Please do not extract or redistribute bundled third-party assets as standalone resources.