The mod currently includes 17 playable forms: Airplane, Helicopter, Raven, Condor, Normal Zombie, Player Zombie, Mushroom-Man Zombie, Scoutmaster, Ghost, Tumbleweed, Tornado, Statue, Frog, Beetle, Scorpion, Coconut, and Bomb.
Rebuilt against PEAK 3.0.1 (Unity 6.3) game assemblies, so the mod keeps working after the game update.
Added the new condor transform form.
Fixes
Statue form: the driven statue rigidbodies kept interpolation off, so the render frame only saw 50 Hz step motion and the statue felt stuttery. Interpolation is now enabled while the form is active, and the collider bounds used for ground checks are cached instead of allocating every physics step.
Beetle / scorpion movement: replaced the per-step MovePosition teleport with horizontal velocity driving, so the physics solver motion is interpolated and no longer looks choppy.
Critter form: the player root was only following the critter inside FixedUpdate (50 Hz). It now follows once per render frame in LateUpdate by accumulating the target delta.
Scoutmaster form: control used to run in both Update and LateUpdate, deduplicated with Time.frameCount guards. Update always won, so the LateUpdate phase was dead and StabilizeControlledHead ran twice per frame (double head/view smoothing). Control now runs exactly once, from LateUpdate.
0.9.10 Reporter:JoeDummy001
Changes
Add transformation protection feature in the mod UI menu.
No longer recalculate height from ground raycast.
Fixed
Fixed Scout > Zombie > Scoutmaster > Any Form = BUG , this later results in issues such as invisibility, missing collision, falling through the ground, and movement lock.
0.9.9 Reporter:JoeDummy001
Changes
Add compatibility between this mod and both PeakSpectatorMode.dll & com.github.megalon.peakcinema.dll.
Disable canEmote during transformation and force close / exit the emote wheel.
Increase the fall resistance of the petrified statue.
Fixed
Fixed penetration and thaw‑launch occurring the moment rigidbodies restore.
Optimize stuttering caused by scene transitions.
Fixed an issue where the player ragdoll’s collision could remain disabled.
Fixed an issue where the source player's render state was not restored when the stone statue shattered.
0.9.8
Changes
The mod's UI panel is now disabled while the player is in game menu.
The selected form state is now cleared when the player returns to the menu.
Players can no longer carry others on their back while transformed.
Disabled the Cactus Ball form.
Fixed
Resolved console spam caused by call errors.
Fix frog form dragging other players to extreme heights
0.9.7
Changes
When the Statue form is destroyed, the player is restored at the transformation position.
0.9.6
Changes
Coconut or Bomb is destroyed, the player is restored at the transformation position.
Optimize performance and reduce stuttering.
0.9.5
Changes
Added controller support.
0.9.4
Changes
Rework the UI panel.
V 0.9.2
Changes
Added two new playable forms: Mushroom-Man Zombie and Cactus Ball.
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