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PEAK Transform
The mod currently includes 14 playable forms: Normal Zombie, Player Zombie, Mushroom-Man Zombie, Scoutmaster, Ghost, Tumbleweed, Tornado, Statue, Frog, Beetle, Scorpion, Coconut, Bomb and Cactus Ball.PEAK Transform
- To prevent the original transformation mod from ruining the gameplay experience for other players in PEAK, a host‑authoritative integrated mod PEAK Transform has been created.
- The original standalone mods are discontinued and will no longer be maintained. All new features, bug fixes and version updates will be released exclusively within this unified mod. Added transformation-related control functions for Frog, Scorpion, Beetle, Tumbleweed, Coconut, Bomb and Cactus, plus separate Normal Zombie, Player Zombie and Mushroom-Man Zombie appearances.
About This Mod
- The mod currently includes 14 playable forms: Normal Zombie, Player Zombie, Mushroom-Man Zombie, Scoutmaster, Ghost, Tumbleweed, Tornado, Statue, Frog, Beetle, Scorpion, Coconut, Bomb and Cactus Ball. Each form is designed with its own movement, camera behavior, interaction rules and safety handling so it can feel distinct while still working cleanly inside multiplayer sessions.
- Multiplayer stability is the main design goal. Room-level transformation rules can be managed through the in-game menu, including whether transformations are allowed everywhere, limited to the lobby, or disabled for the room. Individual forms can also be enabled or disabled to help hosts control the experience for everyone in the lobby.
- PEAK Transform also includes safeguards for recovery, item-like forms, remote synchronization, camera transitions, stamina behavior and special-case interactions. The goal is to make transformations fun to use without breaking the normal PEAK flow or creating avoidable problems for other players.
- Open the transform menu in game, choose a form, and switch between different play styles without juggling multiple standalone mods.
V 0.9.2
- Added two new playable forms: Mushroom-Man Zombie and Cactus Ball.
- Split zombie appearances into three clear options: Normal Zombie, Player Zombie and Mushroom-Man Zombie. This prevents normal zombie visuals, player cosmetics and phobia mushroom-man visuals from being mixed together during repeated transformations.
- Added local zombie pooling and appearance-specific reuse for smoother zombie recovery. Mushroom zombie, player zombie and mushroom-man zombie are cached separately to reduce recovery stutter and avoid overlapping visuals on later transformations.
Menu Features

In‑game transformation screenshot

Mod Compatibility
- PeakStatsEx
- peakstamina
- PeakStats
- PlayersInfo
Note
The original mod has not been deleted, it has been set to unlisted status. You may still access and test it via the link below:
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I am tumbleweed: https://thunderstore.io/c/peak/p/Thanks/I_am_tumbleweed/
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I am Zombie: https://thunderstore.io/c/peak/p/Thanks/I_am_Zombie/
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I am BigGhost: https://thunderstore.io/c/peak/p/Thanks/I_am_a_BigGhost/
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I am Scoutmaster: https://thunderstore.io/c/peak/p/Thanks/IamScoutmaster/
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I am Tornado: https://thunderstore.io/c/peak/p/Thanks/I_am_a_Tornado/