This package has been deprecated and may no longer be maintained. We recommend looking for an alternative.
PeakProceduralParkour
Adds mountain-focused procedural parkour routes to PEAK with wider jump spacing, bigger elevation changes, exposed route generation, and climbable rotating hazards.Peak Procedural Parkour
Peak Procedural Parkour rebuilds PEAK's climbing flow into a denser, more intentional parkour experience.
Instead of dropping random shapes into the map, this mod generates connected mountain routes, exposed jump lines, bridge transitions, rotating hazards, and large elevation shifts across real climbing surfaces. The goal is to make each run feel closer to a custom parkour level while still fitting the base terrain.
Version 1.1.3 Highlights
- Increased target platform spacing to
2.8for more demanding jumps - Expanded route generation across more mountain faces instead of a single narrow band
- Added stronger vertical variation and larger drop-based transitions
- Increased the number of continuous route lanes, visible starter routes, and mountain-side parkour clusters
- Improved climbability for rotating arms and other collision-based generated hazards
- Kept rotating hazards closer to actual player movement paths
Package Contents
PeakProceduralParkour.dllThe mod itself. Place it inBepInEx/plugins.manifest.jsonThunderstore package metadata and dependency information.README.mdThis file, with installation notes and version highlights.icon.pngPackage icon for Thunderstore.
Installation
- Install
BepInExPack_PEAK - Extract this package
- Place
PeakProceduralParkour.dllintoPEAK/BepInEx/plugins - Launch the game
Notes
- This mod focuses on mountain parkour routes and generated traversal challenges
- Generated content is intended to stay climbable, standable, and usable in multiplayer
- Players without the mod installed are not forced into the modded flow by an installed host
Current version: 1.1.3
