Thanks-ShootZombies icon

ShootZombies

Turns the PEAK blowgun into a configurable zombie-survival weapon system with selectable gun models, lobby weapon grants, an in-game config panel, and host-synced multiplayer settings.

Last updated 2 hours ago
Total downloads 4366
Total rating 4 
Categories Mods World Client Side All Clients
Dependency string Thanks-ShootZombies-1.3.3
Dependants 1 other package depends on this package

This mod requires the following mods to function

BepInEx-BepInExPack_PEAK-5.4.75301 icon
BepInEx-BepInExPack_PEAK

BepInEx pack for PEAK. Preconfigured and ready to use.

Preferred version: 5.4.75301
PEAKModding-PEAKLib_Core-1.7.2 icon
PEAKModding-PEAKLib_Core

Core module of the PEAKLib community API.

Preferred version: 1.7.2
PEAKModding-PEAKLib_Items-1.6.0 icon
PEAKModding-PEAKLib_Items

Items module of the PEAKLib community API.

Preferred version: 1.6.0
Thanks-FogAndColdControl-1.0.1 icon
Thanks-FogAndColdControl

A host-only PEAK rising-fog mod with synced multiplayer fog, separate fog-cold and night-cold control, optional compass support, and localized config files.

Preferred version: 1.0.1

README

ShootZombies

ShootZombies turns PEAK's blowgun into a configurable zombie-survival weapon mode while keeping the original item and hit flow as close to vanilla as possible.

What This Mod Adds

  • Selectable gun visuals for the blowgun: AK47, HK416, MPX
  • Selectable local firing sounds: ak_sound1, ak_sound2, ak_sound3
  • Lobby weapon grant hotkey with an on-screen hint
  • In-game config panel for ShootZombies: default key \
  • Shared config panel support for Thanks-FogAndColdControl when that package is installed
  • Host-synced zombie and combat rules for multiplayer

Config Overview

Features

  • Mod: Master on/off switch for the mod
  • Open Config Panel: Hotkey for the in-game config panel in the lobby
  • Weapon Model X Rotation: Local held-weapon pitch offset
  • Weapon Model Y Rotation: Local held-weapon yaw offset
  • Weapon Model Z Rotation: Local held-weapon roll offset
  • Weapon Model X Position: Local held-weapon horizontal offset
  • Weapon Model Y Position: Local held-weapon vertical offset
  • Weapon Model Z Position: Local held-weapon depth offset

Weapon

  • Weapon: Enables or disables the blowgun-to-weapon presentation
  • Weapon Selection: Chooses the active weapon model
  • Spawn Weapon: Lobby hotkey used to grant the selected weapon
  • Fire Interval: Time between shots
  • Fire Volume: Local weapon sound volume
  • AK Sound: Chooses the local firing sound preset
  • Max Distance: Maximum hit range
  • Bullet Size: Projectile size used by the hit logic
  • Zombie Time Reduction: Reduces zombie lifetime when zombies are hit
  • Weapon Model Scale: Local held-weapon scale

Zombie

  • Zombie Spawn: Enables zombie spawning during gameplay
  • Behavior Difficulty: Main zombie difficulty preset
  • Max Count: Maximum number of active zombies
  • Spawn Interval: Delay between spawn waves
  • Max Lifetime: Time before spawned zombies are cleaned up
  • Destroy Distance: Distance at which far zombies are removed

Difficulty Presets

Behavior Difficulty is the main zombie tuning control.

Available presets:

  • Easy
  • Standard
  • Hard
  • Insane
  • Nightmare

Default preset:

  • Easy

Advanced zombie values such as chase timing, sprint distance, lunge timing, bite recovery, wake-up behavior, and spawn randomness are derived from the selected preset. They are intentionally hidden from normal player tuning.

Multiplayer Rules

Host-synced gameplay settings:

  • mod enable state
  • weapon enable state
  • fire timing and hit-related values
  • zombie spawning
  • zombie difficulty
  • zombie lifetime
  • zombie destroy distance

Local-only settings:

  • weapon model position
  • weapon model rotation
  • weapon model scale
  • local firing sound choice
  • local panel hotkey

Default Values

  • Mod: true
  • Weapon: true
  • Weapon Selection: AK47
  • Spawn Weapon: T
  • Open Config Panel: \
  • Fire Interval: 0.4
  • Fire Volume: 0.8
  • Max Distance: 100
  • Bullet Size: 0.1
  • Zombie Time Reduction: 15
  • Zombie Spawn: true
  • Behavior Difficulty: Standard
  • Max Count: 5
  • Spawn Interval: 15
  • Max Lifetime: 120
  • Destroy Distance: 70

Notes

  • Use the same package version on host and clients for stable multiplayer behavior.
  • The custom lobby config panel and the ModConfig page are intended to expose the same player-facing settings.