ShootZombies
Turns the PEAK blowgun into a configurable zombie-survival weapon system with selectable gun models, lobby weapon grants, an in-game config panel, and host-synced multiplayer settings.
| Last updated | 2 hours ago |
| Total downloads | 4366 |
| Total rating | 4 |
| Categories | Mods World Client Side All Clients |
| Dependency string | Thanks-ShootZombies-1.3.3 |
| Dependants | 1 other package depends on this package |
This mod requires the following mods to function
BepInEx-BepInExPack_PEAK
BepInEx pack for PEAK. Preconfigured and ready to use.
Preferred version: 5.4.75301Thanks-FogAndColdControl
A host-only PEAK rising-fog mod with synced multiplayer fog, separate fog-cold and night-cold control, optional compass support, and localized config files.
Preferred version: 1.0.1README
ShootZombies
ShootZombies turns PEAK's blowgun into a configurable zombie-survival weapon mode while keeping the original item and hit flow as close to vanilla as possible.
What This Mod Adds
- Selectable gun visuals for the blowgun: AK47, HK416, MPX
- Selectable local firing sounds: ak_sound1, ak_sound2, ak_sound3
- Lobby weapon grant hotkey with an on-screen hint
- In-game config panel for ShootZombies: default key
\ - Shared config panel support for Thanks-FogAndColdControl when that package is installed
- Host-synced zombie and combat rules for multiplayer
Config Overview
Features
Mod: Master on/off switch for the modOpen Config Panel: Hotkey for the in-game config panel in the lobbyWeapon Model X Rotation: Local held-weapon pitch offsetWeapon Model Y Rotation: Local held-weapon yaw offsetWeapon Model Z Rotation: Local held-weapon roll offsetWeapon Model X Position: Local held-weapon horizontal offsetWeapon Model Y Position: Local held-weapon vertical offsetWeapon Model Z Position: Local held-weapon depth offset
Weapon
Weapon: Enables or disables the blowgun-to-weapon presentationWeapon Selection: Chooses the active weapon modelSpawn Weapon: Lobby hotkey used to grant the selected weaponFire Interval: Time between shotsFire Volume: Local weapon sound volumeAK Sound: Chooses the local firing sound presetMax Distance: Maximum hit rangeBullet Size: Projectile size used by the hit logicZombie Time Reduction: Reduces zombie lifetime when zombies are hitWeapon Model Scale: Local held-weapon scale
Zombie
Zombie Spawn: Enables zombie spawning during gameplayBehavior Difficulty: Main zombie difficulty presetMax Count: Maximum number of active zombiesSpawn Interval: Delay between spawn wavesMax Lifetime: Time before spawned zombies are cleaned upDestroy Distance: Distance at which far zombies are removed
Difficulty Presets
Behavior Difficulty is the main zombie tuning control.
Available presets:
EasyStandardHardInsaneNightmare
Default preset:
Easy
Advanced zombie values such as chase timing, sprint distance, lunge timing, bite recovery, wake-up behavior, and spawn randomness are derived from the selected preset. They are intentionally hidden from normal player tuning.
Multiplayer Rules
Host-synced gameplay settings:
- mod enable state
- weapon enable state
- fire timing and hit-related values
- zombie spawning
- zombie difficulty
- zombie lifetime
- zombie destroy distance
Local-only settings:
- weapon model position
- weapon model rotation
- weapon model scale
- local firing sound choice
- local panel hotkey
Default Values
Mod:trueWeapon:trueWeapon Selection:AK47Spawn Weapon:TOpen Config Panel:\Fire Interval:0.4Fire Volume:0.8Max Distance:100Bullet Size:0.1Zombie Time Reduction:15Zombie Spawn:trueBehavior Difficulty:StandardMax Count:5Spawn Interval:15Max Lifetime:120Destroy Distance:70
Notes
- Use the same package version on host and clients for stable multiplayer behavior.
- The custom lobby config panel and the ModConfig page are intended to expose the same player-facing settings.