ShootZombies Wiki
Updated a month agoShootZombies Wiki
This page is the short version of what ShootZombies does and how to use it in PEAK.
What It Is
ShootZombies keeps PEAK's original blowgun backend for aiming and hit routing, then wraps it in an AK-style presentation with zombie rules, fog rules, and simple multiplayer sync.
If you want the quick summary:
- The blowgun looks and feels like an AK locally
- Zombies can be spawned and tuned
- Fog Mode adds a faster challenge rule set
- The host controls gameplay-critical settings in multiplayer
Installation
Required dependencies:
BepInEx-BepInExPack_PEAK-5.4.2403PEAKModding-PEAKLib_Core-1.7.2PEAKModding-PEAKLib_Items-1.6.0PEAKModding-ModConfig-1.6.0
Package contents:
com.github.Thanks.ShootZombies.dllak47_shootzombies.peakbundleAK_Sounds/
Config file:
BepInEx/config/com.github.Thanks.ShootZombies.cfg
Quick Start
Lobby
- Press the configured weapon key to get the weapon. Default:
T - If Fog Mode is enabled, press the configured compass key to get a normal compass
- The lobby weapon notice shows the current key automatically
Gameplay
- The host controls the main gameplay rules
- Zombie hits reduce zombie lifetime and apply knockback
- Fog Mode forces a faster fog rule set
Main Sections In ModConfig
WeaponFogZombie SpawningZombie BehaviorFeatures
Weapon
The weapon section is for local presentation and firing feel:
- held weapon position
- held weapon rotation
- held weapon scale
- fire interval
- fire volume
- recoil
- AK sound selection
This lets players tune how the weapon looks and feels without changing room-wide rules.
Fog
The fog section controls normal fog values, Fog Mode rules, and the bottom-left fog UI.
When Fog Mode is enabled:
- fog speed is forced to
2 - fog wait time is forced to
90s - fog cold damage is removed
- fog pause is disabled
The following UI elements use the same bottom-left layout settings:
- fog speed UI
- fog mode notice in the lobby
- fog mode notice in gameplay
They all follow the same fog UI position and scale values. The large lobby weapon notice is separate and does not follow fog UI settings.
Zombies
The zombie sections let the host tune:
- spawn enable
- max alive count
- spawn count
- spawn interval
- spawn radius
- movement and aggression values
- zombie lifetime
- knockback force
Blowgun hits do not use the original sleep result here. Instead, they shorten zombie lifetime and push zombies back.
Multiplayer
In online rooms, the host controls gameplay-critical values such as:
- zombie spawning rules
- fog mode
- fog speed
- fire interval
- night cold enable state
Visual tuning stays local, including:
- weapon pose
- weapon scale
- recoil
- sound choice
- fog UI placement
For the best result, everyone should use the same mod version.
Troubleshooting
I cannot get the weapon
Check:
Features -> Modis enabledWeapon -> Weaponis enabled- Your weapon spawn key is bound correctly
The weapon looks wrong
Check:
ak47_shootzombies.peakbundleexists in the plugin folderAK_Soundsexists and contains the sound files- You do not have duplicate old package files in the same mod folder
Clients do not match the host
Check:
- The host is running the mod
- Everyone is using the same version
- The host changed the settings before or during the room session
Version
Current wiki version: 1.2.5