CampfireCards
A card at every campfire: 64 buffs, drawbacks and abilities that stack for the whole run, for you and the whole lobby. Deck screen on J, bug reports on F9. Beta - every report helps.Changelog
0.9.6
- Slow loaders get their cards. Anyone who finishes loading after a pick was dealt - a long True Final Ascent world build, or joining mid-run - is now dealt every pick they missed, one at a time, as soon as they're in. Works for friends without the mod too (the pick resolves on a short timer for them). Dying before your catch-up arrives no longer forfeits it.
- Rejoining keeps your deck. Leave and rejoin a run and the host hands your cards, drawbacks and once-per-run rewards straight back - no more coming back empty. You also won't be dealt a pick you already took, and fires you missed while away are caught up.
- Host migration is safer. If the host disconnects, the new host now knows exactly who was dealt what, so nobody gets skipped or double-dealt.
- Smoother extended stamina bar. Cards like Cookie Addiction extend the bar by easing instead of snapping, the knockout tick sits at the real knockout point, and the extension is capped at the knockout ceiling. If another mod draws its own bar preview over ours, ours now wins (and the log says which mod to suspect).
- These fixes need the host on 0.9.6 - older clients in the lobby are fine.
- Thanks again to the chained-run scouts for the follow-up reports.
0.9.5
- True Final Ascent compatibility. Chained runs now work: every biome campfire deals cards - including the mid-chain fires between biomes that share a map segment (Tropics to Roots, Alpine to Mesa, the Kiln stretch) - and once-per-biome cards (Safety Net, Meditation, Blood Battery, Lucky Lunch, Discount Cure-All, Otto-Matic Clutch, Loaded Dice, The Eternal Campfire's revive) recharge at every biome, not once per run. Runs without True Final Ascent are untouched.
- Campfires that would silently deal no cards now say so in the log, so F9 reports catch it.
- Thanks to the scout who sent three detailed F9 reports about chained runs - they pinpointed both bugs.
0.9.4
- Bug-report logs now tell the whole story: picks, campfires, biomes, knockouts and revives always leave a line in the log, so an F9 report without a comment is still diagnosable. These are a handful of lines per run - no spam.
- Controller focus problems log a warning instead of hiding.
- Bug reports record the game version cleanly (PEAK's own version string carries a launch-arg fragment; it is trimmed now).
0.9.3
First Thunderstore release.
- F9 bug reports: press F9 in game, tick what went wrong, add a comment, and send. The attached log is scrubbed first - player names, user folders, Steam ids, lobby ids, IPs and e-mails never leave your machine.
- Deck screen (J) now shows every player's cards with an ALL CARDS ADDED UP panel per deck; the HUD corner is a one-line hint instead of stacked totals.
- Branding: the campfire logo is on every card back, and each pick screen carries the Campfire Cards wordmark.
- Jump cards ease gravity during the jump arc, so the printed percent shows up in real apex and hang time instead of being eaten by the game's body drag.
0.9.2
- Jump-feel fix behind the scenes (folded into 0.9.3 above).
0.9.1
- Knockouts honor bonus stamina, The Eternal Campfire revives on death, and reach pulls no longer drop climbers.
0.9.0
- Public beta: 64 cards, team decks, scout abilities, and the campfire pick flow.
