TheBadOnes
Random chaos effects go off: tornadoes, zombies, bugs, wind, dynamite, and moreChangelog
0.5.0
Added
- Tumbleweeds - New effect that spawns 4 tumbleweeds per person. They're colorful!
0.4.6
Fixed
- Hot Sun not working for anyone who is not the host.
- Entities not spawning because they were spawning on the dead players, and not actually being created.
- Tornadoes should properly chase solo players, or solo survivors now.
- Slightly altered cannon spawn position.
0.4.5
Added
- Big Ghosts - Added in the ability to spawn in small number of big ghosts.
0.4.0
Added
- Blazing Sun - Mesa's Hot sun can find you anywhere now.
- Frogs - Frogs can now spawn semi near the player to pull them away.
- Cannons - Spawns cannons under your feet that are lit and aim at random directions.
0.3.0
Added
- Notification system in top left of the screen to say what effect has spawned, will broadcast to all players if they have the mod.
0.2.0
Fixed
- Wind lasted too long. Decreased duration.
- Updated Mod Icon
Added
- Emotes effect - randomly forces players to play dead or backflip (fires again after 15s).
- Bees - beehives now spawn as part of the Bugs effect.
0.1.0
Initial release.
Added
- Randomized-timer waves that spawn a random "bad" effect near players.
- Effects: Tornadoes, Dynamite, Zombies, Wind, and Bugs (scorpions & beetles that despawn after 30 seconds).
- In-game control menu (F2): set the wave interval (min/max seconds), the number of hazards per wave, and toggle each effect on or off.
- Co-op support: the host drives the effects and they replicate to the lobby. All players should have the mod installed though.
