PEAK
Install with App

Details

Latest version
1.0.2
Last Updated
First Uploaded
Downloads
213
Likes
1
Size
66KB
Dependants

Categories

-- CONFIG --

  • General - Players Per Group - How big groups are, default is groups of 2

Reduce status base on soulmates - statuses are split evenly among groups

Overall status multiplier

Ragdoll Link - When one player ragdolls the other does

Death Link - When one player dies the other does (If off a player who gives up early or uses a skull will not kill their soulmate)

Forcefully Stop Climbing at Distance Above Soulmate

Notify Pairings - Tells you when players get paired

Send Pairings in Chat - If using Peak Text Chat this will send pairings in chat

Detailed Logging - Logs a lot of the stuff the mod does, only useful if you're testing really

Sync Curse - Whether or not curse should be synced

Unskeleton at Campfire - Turns players back to normal if they were a skeleton

  • Pairing -

Max Distance to Pair

Campfire Repairs - Unpairs everyone at the campfire and then gives new random pairings

Scrambled Pairings - Makes pairing very ununiform, mostly a joke option

Chained Compatibility - Requires chainbound, if on soulmate groups will match chain groups

Chained Pairing Type - Whether or not players should be paired with everyone on the chain or just the players directly adjacent in the chain

Remember Pairings - If on when players leave they will not unpair with their soulmate

Unpair After Player Has Been Gone for X Seconds - How long before players unpair anyway regardless of the above option

  • Bar Syncing -

Full Sync With - Which status bar players should full sync with

Full Sync Every X Seconds - Recommended to be pretty infrequent

  • Effect Syncing -

Sync Lollipop

Sync Heat Pack

Sync Roots Mushrooms

  • Gravitational Soulmates -

Enabled - Whether or not soulmates are pulled to each other

Gravitational Power - How powerful the pull is

Only Apply Whilst Ragdolled - If on the pull will only happen when ragdolled

Unragdolled Multiplier - How powerfull the pull is specifically unragdolled

Higher Player Multiplier - How much the higher player is pulled

Gravitational X Power - How powerful the pull is left and right

Positive Y Power - How much players are pulled up

Negative Y Power - How much players are pulled down

Gravitational Z Power - How much players are pulled forward and back

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