Arranged Marriage
A host only version of soulmates, links players status bars and allows for large and small groups.-- CONFIG --
- General - Players Per Group - How big groups are, default is groups of 2
Reduce status base on soulmates - statuses are split evenly among groups
Overall status multiplier
Ragdoll Link - When one player ragdolls the other does
Death Link - When one player dies the other does (If off a player who gives up early or uses a skull will not kill their soulmate)
Forcefully Stop Climbing at Distance Above Soulmate
Notify Pairings - Tells you when players get paired
Send Pairings in Chat - If using Peak Text Chat this will send pairings in chat
Detailed Logging - Logs a lot of the stuff the mod does, only useful if you're testing really
Sync Curse - Whether or not curse should be synced
Unskeleton at Campfire - Turns players back to normal if they were a skeleton
- Pairing -
Max Distance to Pair
Campfire Repairs - Unpairs everyone at the campfire and then gives new random pairings
Scrambled Pairings - Makes pairing very ununiform, mostly a joke option
Chained Compatibility - Requires chainbound, if on soulmate groups will match chain groups
Chained Pairing Type - Whether or not players should be paired with everyone on the chain or just the players directly adjacent in the chain
Remember Pairings - If on when players leave they will not unpair with their soulmate
Unpair After Player Has Been Gone for X Seconds - How long before players unpair anyway regardless of the above option
- Bar Syncing -
Full Sync With - Which status bar players should full sync with
Full Sync Every X Seconds - Recommended to be pretty infrequent
- Effect Syncing -
Sync Lollipop
Sync Heat Pack
Sync Roots Mushrooms
- Gravitational Soulmates -
Enabled - Whether or not soulmates are pulled to each other
Gravitational Power - How powerful the pull is
Only Apply Whilst Ragdolled - If on the pull will only happen when ragdolled
Unragdolled Multiplier - How powerfull the pull is specifically unragdolled
Higher Player Multiplier - How much the higher player is pulled
Gravitational X Power - How powerful the pull is left and right
Positive Y Power - How much players are pulled up
Negative Y Power - How much players are pulled down
Gravitational Z Power - How much players are pulled forward and back
