PEAK
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Latest version
0.2.1
Last Updated
First Uploaded
Downloads
774
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0
Size
261KB
Dependants

Changelog

0.2.1 (2026-10-31)

  • Fixed: a biome skipped when two scouts light a campfire together. When two players finish lighting the same campfire at almost the same moment, the game hears "lit" twice. A normal run ignores the second one, but BiomePicker took it as the next campfire too and jumped a whole biome ahead (Shore straight to the Tropics, with the Lost City missing in between). Now every campfire moves the run on once, as in a normal run.
  • Fixed: "Lost City is off" on screen with Lost City 0.6.3 or newer. It told you to disable BiomePicker, but the Lost City was in your run all along. BiomePicker plays the city as one of its biomes, so that notice no longer shows.

0.2.0 (2026-10-24)

First release.

  • Climb every biome in one run, in the order you pick. Shore, Tropics, Roots, Alpine, Mesa, Caldera, the Kiln, Gloom and the Citadel, one after another, then the Peak. Lost City and Sakura Sanctuary join the run when they are installed.
  • Pick the biomes at the airport. The list sits next to your boarding pass (above it on narrower screens): tick a biome to keep it, use the arrows to change the order. Caldera and the Kiln, and Gloom and the Citadel, always come as a pair. The host's list counts for everyone.
  • One mountain, no teleports. Every biome sits on top of the one before it; light the campfire and climb on.
  • Every biome is the real thing: its own weather, hazards, sky, sounds, items and traps, as in a normal run.
  • Every biome ends at a campfire with a revive statue. As in a normal run, it brings back fallen scouts, or gives you an item when nobody needs reviving. If the Kiln or the Citadel isn't your last biome, the campfire stands in the middle of its summit platform.
  • The Peak and the Nadir work as usual. Light a flare on the last Peak to call the helicopter; on Ascent 8 and up the amulet statue on the last Peak leads to the Nadir.
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