
PeakVs
Turns PEAK multiplayer into checkpoint races with private loot, owner-only ghosted items, synchronized splits, FF respawns, and automatic campfires.PeakVs
PeakVs turns a normal PEAK multiplayer run into a checkpoint race. Everyone climbs the same mountain, but each racer gets private loot and owner-only item effects that rivals see as ghosts.
This is an early multiplayer release. Every player in the lobby must install the same PeakVs version. Host-only installation is not supported.
Race rules
- Other racers remain visible as translucent scouts. Worn packs use the same ghost treatment, and the cannibalism chicken replacement is disabled during races.
- Player-to-player and rival-owned-item collisions are disabled, so racers and thrown objects pass through one another locally.
- Every racer can independently open each luggage container and collect its contents. By default its item roll is deterministic and identical for everyone; the host can switch to independent rolls.
- Existing world loot is cloned into a private Photon group for each racer.
- Held, thrown, and placed items remain visible to rivals at low opacity so animations and routes are readable, but only their owner can pick up or use them. This includes pitons, rope launchers, rope spools, anchors, and rope grabs.
- Worn backpacks and fanny packs are owner-only; their contents cannot be taken by another racer.
- Campfire areas suppress hunger even before the fire is lit.
- Scoutmaster spawning and targeting are disabled.
- The Cursed Skull, Scout Effigy, Scoutmaster bugles, and items marked by PEAK as multiplayer-only are excluded.
- The respawn statue gives each racer an Ancient Idol instead of reviving other racers.
- The top-center TextMeshPro race HUD uses PEAK's own display font and shows the current biome timer plus every player's finish or FF time.
- Touching the current campfire records a finish. Dying records an FF for that biome.
- When every connected racer has finished or FF'd, the host lights the checkpoint automatically. Dead racers are revived, all racers are gathered at the campfire, and the next biome timer begins from a common start.
Installation
Install through a Thunderstore-compatible mod manager, or copy BepInEx/plugins/PeakVs/PeakVs.dll into your PEAK installation's BepInEx/plugins/PeakVs folder.
All racers must use PeakVs 0.3.0 together. The HUD reports MOD MISMATCH when a peer has not published matching race state; the checkpoint waits rather than advancing an incomplete lobby.
Configuration
Press F6 in PEAK to open the PeakVs menu. Every racer can change the HUD and rival display locally. The host also gets race controls for matched luggage loot, automatic advancement, restarting the current split, or forcing a stuck checkpoint.
The same options are stored in BepInEx/config/dev.peakvs.racemode.cfg:
Visuals.RemoteScoutOpacity: opacity for other racers, from0.15to0.9(default0.45).HUD.ShowRaceHud: show or hide the timer and standings (defaulttrue).HUD.HudScale: scale the timer and standings from0.7to1.5(default1.0).HUD.MenuToggleKey: key used to open the PeakVs menu (defaultF6).Race.AutoLightCheckpoints: automatically advance after all results are in (defaulttrue).Race.MatchedLuggageLoot: host setting that gives all racers the same luggage rolls (defaulttrue).
Compatibility
- Built for PEAK
2.0.a(8aea2f16d). - Built for BepInEx 5 / BepInExPack PEAK
5.4.75301. - Mods that replace inventory authority, luggage spawning, campfire progression, player interaction, or Photon item instantiation can conflict with PeakVs.
Report multiplayer issues with the host and client BepInEx/LogOutput.log files and the exact PEAK/PeakVs versions.