This package has been deprecated and may no longer be maintained. We recommend looking for an alternative.
PeakTwitchIntegration
In-game Twitch integration for PEAK with Voice Balance, Cannon Launch, teammate pushing, and local developer test tools.Changelog
0.8.6
- Restricted the developer push-test bot to Photon's current lobby host.
- Blocked the Developer Tools toggle, spawn button, remove button, and
F8spawn hotkey for non-host players. - Automatically remove the local dummy and its HUD if the local player loses the host role.
- Keep solo/offline testing available when no Photon room exists.
0.8.5
- Doubled the default Teammate Push force from 200 to 400 and migrate untouched existing defaults automatically.
- Added a 200-800 host-only force slider to the in-game integration window.
- Synchronize the host's selected force through the Photon room so every player running version 0.8.5 or newer uses the same value.
- Non-host players can see the shared force but cannot change it while connected to the room.
0.8.4
- Replaced the large Ventus Bot and
TWITCH INTEGRATIONlabel in the main menu with one compact 64-pixel Twitch logo button in the top-right corner. - Removed the separate main-menu caption and oversized click area while keeping the pause-menu entry unchanged.
0.8.3
- Added a second copy of PEAK's native stamina/debuff bar for the active developer push-test dummy.
- Added live dummy stamina and injury percentages plus a red
DAMAGE +N%indicator whenever injury increases. - Kept the developer dummy outside Teammate Push fall protection so it can be used to verify actual fall damage.
0.8.2
- Anchored the developer push-test dummy to the local character's live body position instead of the character root that can remain at the level spawn.
- The dummy now appears one metre in front of the player's current position, on the nearest valid ground and already within push range.
0.8.1
- Increased the default Teammate Push forward force from 80 to 200 after in-game dummy testing.
- Extended the brief knockdown from 0.85 to 1.1 seconds so the target travels instead of only tipping over.
- Existing untouched 80-force configurations migrate automatically; custom force values are preserved.
0.8.0
- Added separate
INTEGRATIONandDEVELOPER TOOLStabs to the in-game window. - Added an opt-in local push-test bot spawner, disabled by default and bound to
F8. - Added
SPAWN / REPLACE TEST BOTandREMOVE TEST BOTcontrols. - The test dummy uses PEAK's loaded bot Character/Ragdoll prefab while bot AI and input translation are disabled.
- Developer test bots are explicitly targetable by Teammate Push and are removed when the mod shuts down.
0.7.3
- Enforced 1.5 metres as the hard maximum Teammate Push targeting range.
- Existing configurations above 1.5 metres are migrated down automatically.
0.7.2
- Added eight seconds of fall-damage protection to the player affected by Teammate Push.
- The protection ends immediately after the first genuine landing so a later fall deals normal damage again.
- Reduced the default push targeting range from 3.25 metres to 1.5 metres and migrate the old default on existing installs.
- Added a configurable
FallProtectionSecondsvalue from 1 to 30 seconds.
0.7.1
- Added a
TWITCH INTEGRATIONbutton to PEAK's Escape pause menu. - The same integration window and live feature controls are now available during a run.
- Escape closes the integration overlay first without also dismissing the pause menu in the same frame.
0.7.0
- Added optional in-game Teammate Push, enabled or disabled from the integration window.
- Added a configurable
Uhotkey, 3.25-metre line-of-sight targeting, and a short input cooldown. - Added an approximately one-metre forward shove with a small lift and brief ragdoll fall.
- Reused PEAK's multiplayer character RPCs so the pushed target does not need the mod.
- Kept the feature entirely in-game with no Twitch chat commands or additional OAuth scope.
0.6.2
- Removed PEAK's long-lived zero-damage cap from Cannon Launch protection.
- Fall damage is now skipped only for the launch's first genuine landing and is restored immediately afterward.
- Prevented short, ineligible
Landcalls from clearing protection before the actual landing.
0.6.1
- Colored the Cannon Launch countdown green for 3, yellow for 2, and red for 1.
- Added a compact animated lower-left popup identifying the triggered Twitch reward.
- Changed the Cannon Launch reward cost to 1000 Channel Points.
- Added a one-time configuration migration so existing installations also receive the 1000-point cost and disabled cooldown.
0.6.0
- Added a targeted three-second 3-2-1 countdown before Cannon Launch.
- Styled the countdown with PEAK's active TextMeshPro font, bold outlined numbers, and a short pop animation above the screen center.
- Synchronized the countdown to the selected player's mod client through Photon events.
- Added a gentle 15% forward component in the selected player's facing direction while keeping the launch predominantly vertical.
- Revalidated the selected player after the countdown and refunds the redemption if they leave or become unavailable.
0.5.2
- Fixed Twitch reward updates and disconnect cleanup to use the required HTTP PATCH method.
- Kept the discovered reward session active when a settings synchronization fails, so redemptions still reach the game.
- Added exact-title fallback routing for Cannon Launch redemptions when Twitch reward synchronization is temporarily unavailable.
- Added HTTP status details to Twitch API errors for easier diagnosis.
- Moved the Ventus Bot and its Twitch Integration label to the top-right corner of the main menu.
0.5.1
- Increased the default one-step Cannon Launch force from 500 to 2000.
- Added an in-game launch-power slider with a range from 250 to 5000.
- Disabled the Twitch reward's global cooldown by default.
- Added a one-time migration so existing 0.5.0 configurations receive the stronger launch and disabled cooldown automatically.
0.5.0
- Added automatic creation and live synchronization of the
[PEAK] Cannon Launchreward. - Upgraded OAuth to
channel:manage:redemptions; existing users authorize once again with the same Client ID. - Added required viewer player-name input, exact case-insensitive lobby matching, and streamer targeting.
- Added multiplayer launch dispatch through PEAK's existing character RPCs.
- Added targeted fall-damage suppression until the launched player lands.
- Added automatic Twitch fulfillment on success and cancellation/refund for invalid targets.
- Added Cannon Launch enable, cost, sync, and status controls to the main-menu window.
- Replaced the translucent integration window with an opaque dark-green, high-contrast panel.
0.4.0
- Rebranded the project as PEAK Twitch Integration.
- Added an in-game Twitch connection window opened through the Ventus Bot.
- Added Twitch Device Code OAuth without storing a client secret.
- Added Windows-DPAPI-protected OAuth credential storage and automatic token refresh.
- Added a direct EventSub WebSocket connection for Channel Points redemptions.
- Added reconnect, deduplication, token validation, disconnect, and forget-account controls.
- Integrated PEAK Voice Balance as the first feature module with its master toggle and shared 0-200% level.
- The Twitch connection currently observes redemptions; no redemption launches a game action in this version.
0.3.0
- Added the Ventus Bot as a small bottom-center indicator on PEAK's main menu.
- Embedded the image in the plugin DLL so it cannot be lost during installation.
0.2.0
- Added a
VOICE BALANCErow to PEAK's player-volume menu. - Added an ON/OFF button for all incoming voice processing.
- Added a shared 0-200% output slider for every equalized player voice.
- Added explicit keyboard/controller navigation links for the new controls.
0.1.0
- Added per-player incoming RNNoise suppression.
- Added speech-aware automatic loudness leveling and a peak limiter.
- Added an option to ignore non-zero player volume sliders while preserving 0% as mute.
- Preserved PEAK's proximity and environmental voice processing.
