Clarified that player-name labels are for fun only: late joins and missing placement information can leave names unavailable, while some objects only show their item name and distance.
Added a built-in Player Placed preset and a global Player names switch for supported placed targets.
Added labels for placed checkpoint flags, shelf shrooms, bounce shrooms, cloud fungus, scout cannons, chain-shooter vines, pitons, and rope variants.
Merged duplicate placed-target entries into their item entries and migrated existing selections. Magic bean vines show names and distances without guessing the planter.
Improved hammered-piton and rope detection, including delayed object initialization and separate rope/anchor ownership.
Updated placed-target detection for PEAK 2.4.b, excluded system ropes, and fixed beach breakable bridges being mistaken for chain-shooter vines.
Thrown mushrooms only show a player name when a unique local throw record identifies the player; other targets retain their name and distance labels.
Removed custom inventory cleanup for rope shooters and constructables, leaving item consumption and placement to the game.
Corrected categories for jetpacks, rocketpacks, healing items, deployables, mystical variants, creatures, honeycomb, and chess pieces.
Kept the statue fragment name mapping and geyser positioning fixes.
Added a maximum-distance slider with 20-metre steps (0 means unlimited) and tidied the scan settings and player-name controls.
Split item names, player names, and distances into stable rows with lighter outlines and shared shadows.
Spread target discovery across frames and cached item definitions, placed-target data, player names, and unchanged label text to reduce repeated work.
Reduced each label from fifteen text objects to three text rows and one arrow, without modifying the game's font materials.
Lowered the UI canvas sorting order to improve compatibility with TrueFinalAscent dropdown lists while keeping the selection window interactive.
Updated ModConfig menu and language-change support. Translations only affect this mod's labels and dropdown text; saved values, presets, and multiplayer sharing remain compatible.
0.1.1
Added a Statue scan range for selected amulets.
Added labels for visible, uncollected amulet fragments held by the chapter 1-4 amulet statues.
Statue fragments use the selected amulet names and do not become separate selectable targets.
Added safer PEAKLib.ModConfig localization that only changes WhereIsThing's own visible names and descriptions.
Preserved the original configuration sections, keys, enum values, preset data, and multiplayer sharing behavior.
0.1.0
Initial release of WhereIsThing.
Added location labels for items, luggage, hazards, and the Gloom Bell Tower.
Added local presets, host-shared presets, and read-only preset selection for clients.
Added three built-in fallback presets: Survival Medical, Achievement, and Ascent 8.
Added support for creating, editing, renaming, publishing, hiding, and deleting custom presets.
Each player can independently choose a preset and configure scan locations, display mode, and duration.
Added master-client switch handling and built-in fallback presets when the host does not have the mod.
Added English and Chinese UI text, target search, and ModConfig localization.
Added selectable game fonts for location labels with automatic Chinese glyph fallback.
Made location labels thinner by disabling bold text by default and reducing the outline weight.
Font, bold, size, and language changes now apply to existing labels without rescanning.
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