PEAK
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Details

Latest version
0.1.2
Last Updated
First Uploaded
Downloads
1.5K
Likes
2
Size
182KB
Dependants

Changelog

0.1.2

  • Clarified that player-name labels are for fun only: late joins and missing placement information can leave names unavailable, while some objects only show their item name and distance.
  • Added a built-in Player Placed preset and a global Player names switch for supported placed targets.
  • Added labels for placed checkpoint flags, shelf shrooms, bounce shrooms, cloud fungus, scout cannons, chain-shooter vines, pitons, and rope variants.
  • Merged duplicate placed-target entries into their item entries and migrated existing selections. Magic bean vines show names and distances without guessing the planter.
  • Improved hammered-piton and rope detection, including delayed object initialization and separate rope/anchor ownership.
  • Updated placed-target detection for PEAK 2.4.b, excluded system ropes, and fixed beach breakable bridges being mistaken for chain-shooter vines.
  • Thrown mushrooms only show a player name when a unique local throw record identifies the player; other targets retain their name and distance labels.
  • Removed custom inventory cleanup for rope shooters and constructables, leaving item consumption and placement to the game.
  • Corrected categories for jetpacks, rocketpacks, healing items, deployables, mystical variants, creatures, honeycomb, and chess pieces.
  • Kept the statue fragment name mapping and geyser positioning fixes.
  • Added a maximum-distance slider with 20-metre steps (0 means unlimited) and tidied the scan settings and player-name controls.
  • Split item names, player names, and distances into stable rows with lighter outlines and shared shadows.
  • Spread target discovery across frames and cached item definitions, placed-target data, player names, and unchanged label text to reduce repeated work.
  • Reduced each label from fifteen text objects to three text rows and one arrow, without modifying the game's font materials.
  • Lowered the UI canvas sorting order to improve compatibility with TrueFinalAscent dropdown lists while keeping the selection window interactive.
  • Updated ModConfig menu and language-change support. Translations only affect this mod's labels and dropdown text; saved values, presets, and multiplayer sharing remain compatible.

0.1.1

  • Added a Statue scan range for selected amulets.
  • Added labels for visible, uncollected amulet fragments held by the chapter 1-4 amulet statues.
  • Statue fragments use the selected amulet names and do not become separate selectable targets.
  • Added safer PEAKLib.ModConfig localization that only changes WhereIsThing's own visible names and descriptions.
  • Preserved the original configuration sections, keys, enum values, preset data, and multiplayer sharing behavior.

0.1.0

  • Initial release of WhereIsThing.
  • Added location labels for items, luggage, hazards, and the Gloom Bell Tower.
  • Added local presets, host-shared presets, and read-only preset selection for clients.
  • Added three built-in fallback presets: Survival Medical, Achievement, and Ascent 8.
  • Added support for creating, editing, renaming, publishing, hiding, and deleting custom presets.
  • Each player can independently choose a preset and configure scan locations, display mode, and duration.
  • Added master-client switch handling and built-in fallback presets when the host does not have the mod.
  • Added English and Chinese UI text, target search, and ModConfig localization.
  • Added selectable game fonts for location labels with automatic Chinese glyph fallback.
  • Made location labels thinner by disabling bold text by default and reducing the outline weight.
  • Font, bold, size, and language changes now apply to existing labels without rescanning.
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