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Find out which mod is making your game lag, and who is bombing your room.
After your session, open the BepInEx folder in your game directory. You'll find two files:
| File | What it records |
|---|---|
BepInEx/WhySoLaggy.log |
Performance data: FPS, mod timing, lag causes |
BepInEx/WhySoLaggy_Abuse.log |
Bombing evidence: suspicious events, suspect players, timeline |
These are recreated every time you launch the game, so they won't grow forever.
Copy-paste the log content into any AI assistant (ChatGPT, Claude, etc.) and ask:
"This is a performance/abuse log from my game. Please tell me:
- Which mod is causing the most lag?
- Were there any suspicious players?
- What happened and when?"
The AI will give you a clear summary.
! or !!! — the number in ms shows how slow it is⚠ ABUSE ALERT — the player name and ID are shown right afterAdjust via in-game ModConfig or BepInEx config file:
| Setting | Default | Description |
|---|---|---|
| SpikeThresholdMs | 50 | How many ms before a frame counts as a lag spike (16–200) |
| ReportIntervalSeconds | 10 | Seconds between performance reports (5–60) |
| EnablePluginProfiling | true | Whether to measure each mod's timing |
| EnablePatchProfiling | true | Whether to measure patched method timing |
| TopMethodCount | 10 | How many slow methods to show in reports (3–30) |
| Setting | Default | Description |
|---|---|---|
| EnableAbuseDetection | true | Turn bombing detection on/off |
| CheckIntervalSeconds | 1.0 | Seconds between checks (0.5–5) |
| ReportIntervalSeconds | 30.0 | Seconds between full reports (10–120) |
| InstantiateRateThreshold | 15 | Objects spawned per second to trigger alert (5–100) |
| DestroyRateThreshold | 20 | Objects destroyed per second to trigger alert (5–100) |
| RpcRateThreshold | 50 | RPC calls per second to trigger alert (10–200) |
| ObjectSpikeThreshold | 30 | Object count increase per check to trigger alert (5–100) |
WhySoLaggy.dll into PEAK/BepInEx/plugins/No other mods required.