CampfireRespawn
Revives the party at a safe campfire checkpoint after every player is confirmed dead.Changelog / 更新日志
2.0.1
English
- Fixed automatic respawn triggering as soon as the solo or last conscious player became fully passed out.
- Preserved PEAK's normal recovery window: a recoverable passed-out state is no longer treated as a party wipe.
- Automatic respawn now starts only after every player is confirmed dead.
- Kept the synchronous
Character.CheckEndGameinterception before the original game-over RPC. - Retained a death-only fallback check for cooldown recovery and host migration without allowing duplicate respawn routines.
简体中文
- 修复单人模式或最后一名清醒玩家刚进入完全昏迷就被自动复活的问题。
- 保留《PEAK》原版自然苏醒窗口,不再把可恢复的昏迷状态判定为团灭。
- 自动复活现在只会在所有玩家均被游戏确认为死亡后触发。
- 继续在原版结算 RPC 发出前同步拦截
Character.CheckEndGame。 - 保留仅检查死亡状态的冷却恢复与房主迁移兜底,并防止重复启动复活流程。
2.0.0
English
- Updated the mod for the current PEAK game API.
- Reworked party respawn, hazard reset, inventory checkpoints, networking, and remaining-respawn UI.
- Added English-first bilingual documentation.
简体中文
- 更新 MOD 以适配当前《PEAK》游戏接口。
- 重构全队复活、危险重置、物品快照、联机同步与剩余次数 UI。
- 添加英文在前的双语使用说明。
