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Actually avoid the wind by hiding behind walls/trees/rocks/objects!
The game determines if you're in the wind based on the light level you're in + altitude. So a dark area is determined as safe. (Could be wrong on this, but the code seems that way.)
This mod keeps that original logic, but also applies an extra check to see if an object is close in front of you, like a rock, tree, or a wall.
So now you can hide behind objects to avoid Snowstorm damage (and wind push force), and hopefully overall have a more fair and accurate experience avoiding the wind.
Object Distance = How far away a wall/tree/rock/object is to consider you shielded from the wind. (Lower = you need to be closer)
I've found 10 to be pretty fair.