The BepInEx console will not appear when launching like it does for other games on Thunderstore (you can turn it back on in your BepInEx.cfg file). If your PEAK crashes on startup, add -dx12 to your launch parameters.
AddControls
Add custom controls, remove existing controls, etc.
| Last updated | 2 weeks ago |
| Total downloads | 3752 |
| Total rating | 1 |
| Categories | Tools Quality Of Life Client Side |
| Dependency string | darmuh-AddControls-0.2.1 |
| Dependants | 1 other package depends on this package |
This mod requires the following mods to function
BepInEx-BepInExPack_PEAK
BepInEx pack for PEAK. Preconfigured and ready to use.
Preferred version: 5.4.2403README
AddControls
Manage existing controls via generative configuration items. Manually add new bindings for any existing control.
Configuration
Add Custom Bindings
- To add custom bindings, you'll want to modify the
Binds Addedconfiguration item in theManual Bindssection of the config. - This configuration item is a single text string that will be parsed for your desired input action and keybinding.
- The format is as follows:
actionName:keybindingPath;actionName2:keybindingPath2 - For example: if you wanted to bind the action,
Crouch, to the key,C, and the action,Jump, to the mouseScroll Wheelyou would doCrouch:<Keyboard>/c;Jump:<Mouse>/scroll - If this config item is changed mid-game, any previous added keybinds will be cleared.
Action Names and Keybind Paths
- For a list of acceptable actions and keybind paths, please enable debug logging and check your LogOutput.Log after launching once.
- NOTE: There is no limit to how many binds you can add. Just continue to follow the correct formatting for each new action/keybind.