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PEAK Checkpoint Save
Save your progress at every campfire and continue later at the same location0.4.7 (31.03.2026)
- the current ingame time is now saved and loaded (can be disabled via: enableDaytime)
- the campfire will reset now after loading more than once in the current run (can be disabled via: enableCampfireReset)
- Custom Runs are now saved separately
Added config entries:
- Save/load of the current ingame time
- Campfire reset after loading a second time
Bug fixes:
- All player names are now shown correctly in the boardingpass
- Some small fixes
0.4.6 (07.03.2026)
- (hopefully) fixed a teleport bug when playing with more than 4 players
0.4.5 (03.03.2026)
- Added current playtime to boardingpass information
- Added mod version check for connected clients (can be disabled via: enableClientModVersionCheck)
- Added ready check for connected players before you can load the save file (can be disabled via: enableClientReadyStatus)
Added config entries:
- Client mod version check (if enabled, checks the mod version of every player)
- Client ready check (if enabled, checks if every player is ready before you can load the savegame)
- Enable debug logging
0.4.4 (21.02.2026)
- Added a button to the boardingpass to enable/disable the daily or saved level loading
- (hopefully) optimized some steps in the teleport logic
- Your current play time is now saved
- Added a debug teleport option (if you encounter problems while loading you can manually teleport all clients to your position [Default: F9])
Added advanced config entries:
- Teleport frames to wait
- Jump logic wait time
- (DEBUG) enable teleport
- (DEBUG) Teleport key
0.4.3 (17.02.2026)
- Fixed to work with PEAK version 1.54.a
0.4.2 (17.02.2026)
- Added compatibility for the mod "Peakapalooza" including PeakToBeach mode
v0.4.1 (15.02.2026)
Bug fixes:
- Fixed a bug which occurred after updating the mod from an older version
v0.4.0 (15.02.2026)
❗❗❗ I would recommend to delete the config file "PEAK\BepInEx\config\PEAK_Checkpoint_Save.cfg" because of the different changes in version 0.4.0
- The current level scene will now be saved and loaded, so you get the same run and not the daily mapcycle (can be disabled via: enableLoadLevelScene)
- If loading into The Kiln you will now be inside the volcano, not in front of it (if something doesn't work correctly, you can still enable the workaround in the config: teleportTheKilnWorkaround)
- You can now load every time in your current run, so you do not need to go back to the Airport to load again
- Your extra stamina is now saved
- You can now delete savefiles at the Airport while looking at the boardingpass and pressing the loadkey (default: F6)
- Added informations to the boardingpass, so you can see important stuff before loading into the game
- Added confirmation while loading the savefile, so you need to press the load key a second time (can be disabled via: enableLegacyLoadingKey)
- Added a tutorial message if you start the game for the first time (Press F1 to open it again)
Added config entries:
- Enable Loading of Level Scene
- The Kiln Teleport Workaround (If enabled, tries to teleport to the end of Caldera (in front of the volcano) instead of loading the next map segment)
- Teleport jump logic (change this if you encounter problems while teleporting in multiplayer)
- Legacy Loading Key (Enable this, if you want to press the loading key only once)
- Loadingscreen background color
- Loadingscreen text color
- Textmessage outline color
- Textmessage outline width
- Textmessage normal color
- Textmessage error color
- Textmessage success color
- Textmessage warning color
- enable Boardingpass information
- Boardingpass text fontsize
- Boardingpass text X position
- Boardingpass text Y position
- Boardingpass text color
- enable Tutorial message
- Tutorial message fontsize
- Tutorial message background color
- Tutorial message text color
Bug fixes:
- Fixed a bug where certain items had infinite uses after loading
v0.3.3 (27.01.2026)
Bug fixes:
- Small fix to work with PEAK version 1.53.a
v0.3.2 (30.12.2025)
Bug fixes:
- Fixed a bug (again) where the "Airline food" would not be saved in your inventory
- Fixed a bug where the "Scout Cookies" would be infinite after loading
v0.3.1 (29.12.2025)
- Added a loading screen (can be disabled via config)
- Changed the style of the text message
Added config entries:
- Enable loadingscreen
- Loadingscreen text fontsize
- Loadingscreen text X position
- Loadingscreen text Y position
- textmessage fontsize
- textmessage X position
- textmessage Y position
Bug fixes:
- Fixed a bug where it did not show the right text for connected clients after loading
v0.3.0 (28.12.2025)
- Items are now saved with its current states (cooking amount, fuel, rope length...)
- If you read "The book of bones" before and load later, you will now remain a skeleton
- Save files are now separated for each difficulty
Added config entries:
- Enable save/load of the item stats (cooking amount, fuel, rope length...)
- Enable legacy loading (If enabled, you can load more than once in the current round, use at your own risk)
- Enable legacy saving files (If enabled, you have just one save file which works for every difficulty (like it was before version 0.3.0))
- Teleport Workaround (If enabled, tries to teleport to the first campfire instead of loading the next map segment)
Bug fixes:
- Fixed a bug where the "Airline food" would not be saved in your inventory
- Fixed some other small problems
v0.2.6 (21.12.2025)
Bug fixes:
- Fixed a bug when loading to The Kiln that not everyone were teleported correctly
v0.2.5 (13.12.2025)
Bug fixes:
- Fixed a bug where you could not load correctly to Tropics/Roots level after PEAK update 1.47/1.48
v0.2.4 (04.12.2025)
Added advanced config entries (use at your own risk):
- Game frames to wait between teleport tries
- How often it will try to teleport the client to the save location
- How long will it try to teleport
- the Y offset for teleportation check
- the X offset for teleportation check
- the Z offset for teleportation check
Bug fixes:
- (hopefully) fixed a multiplayer bug while loading to "The Kiln", where you would fall through the map
- fixed a bug which did not load the backpack item correctly in some situations
v0.2.3 (01.12.2025)
Bug fixes:
- Fixed a bug in singleplayer where your backpack items were not safed correctly
v0.2.2 (29.11.2025)
Bug fixes:
- Fixed a loading error at "The Kiln" where flares did not spawn at the helicopter
- Some small fixes while loading the game
v0.2.1 (29.11.2025)
- Bug fixes: Backpack inventory will now load correctly
v0.2.0 (28.11.2025)
- Added Config
- Bug fixes while loading the save file
v0.1.0 (25.11.2025)
- Initial Release.
