FogVisualOnly
PRESS F3 TO OPEN MENU → Removes fog visuals for a PERFORMANCE and visual gain/advantage while preserving all fog deadliness (damage, healing)Changelog
v2.0.0
Basically Full rework — cleaner internals, better performance, polished UI and maybe new bugs.
Core
- Split dirty flag: scene rescan (OnSceneLoaded) vs value-only apply (sliders, toggles, presets) — dragging sliders no longer triggers a full object cache rebuild
- Sphere subtree classification — all descendants of FogSphereSystem registered, not just renderer owners (animators/colliders/particles on child objects now properly tracked)
_BaseColorsupport — URP/HDRP fog materials now respect opacity sliders- ParticleSystem caching — emission paused on apply, resumed on restore
- Sound/collider toggles fully wired to SettingChanged
UnpatchSelf()on unload — Harmony patches cleaned up on destroy
UI
- Tabs renamed FOG / SETTINGS with procedural 22px gear icon
- Glass-style tab outlines with wobbly asymmetric radii and glow animation
- Tabs are content-hugging (measured once via CalcSize, not full-width)
- 10px breathing room under tab row
- Scrollbar thumb reworked — proper pill shape (radius 3, not ellipse)
- Slider label row breathing room (30px height, 6px left padding)
- Slider drag identity via object reference, not rect equality
- Window position persists across sessions (clamped on-screen)
- OnApplicationFocus insurance — clears drag state on alt-tab
Bug Report
- Reads real version from BepInPlugin attribute (not hardcoded)
- Log capture reads while game holds file open, multiple path fallbacks
- Tail-reads last 8KB, code-fence sanitization
- Empty submit validation (title or description required)
- GitHub checkbox with GL-drawn tick/X marks
Removals
- Accent color system fully removed (config entry, HSV picker, SanitizeAccent, RefreshAccent)
- Subheadings are plain white bold + divider line
- Dead code deleted (unused styles, duplicate helpers, stale fields)
Safety
- Global skin restore on menu close + OnDestroy
- All button styles have active states (no 1-frame flash)
- NaN/Inf accent sanitizer
- Drag state reset on open AND close (prevents softlocks)
- Reset tab + activeDrag + keyboard focus on menu open
v1.2.1
- Updated to right license
- Nicer README
v1.0.1 – v1.0.8
- Initial release with full fog removal (atmospheric, sphere, particles, plane, animations, shadows, VFX, sounds, colliders)
- F3 settings menu with presets (Max FPS, Balanced, SphereOnly)
- Settings and Appearance tabs with styled UI
- BepInEx Configuration saving
- Full HSV color picker with hex input and R/G/B fields
- Fullscreen darken overlay behind settings window
- Halo strength slider for multi-layer glow effect
- Added bug report popup with clipboard copy + GitHub issue link
- Clickthrough fix* (main window hidden while popup open)
- Fixed bug report version label (now reads real version from attribute instead of hardcoded 1.0.0)
- Fixed log capture (reads file while game holds it open, tries multiple log paths, clear error messages)
- Added GitHub issue page checkbox (on/off toggle with visual feedback)
- Auto-growing textboxes for description and steps fields
