Changelog
v1.1.3 - ESP and status tools
World ESP
Added configurable ESP for tools, props, food, fruit, artifacts, luggage, statues, effigies, bombs, and other special objects
Added friendly-player ESP with player names, distance, and dead-player ghost positioning
Added configurable ESP range, font size, distance labels, and independent category colors
Added support for optimized world items such as fruit still attached to trees
Luggage Contents
Added a separate Show Luggage Contents option beneath the luggage ESP toggle
Fixed-content luggage now displays its exact item
Random luggage displays its most likely loot-pool candidates and clearly marks them as randomized when opened
Cached loot-pool labels to avoid parsing and sorting every frame
Status and Input Fixes
Added Clear Negative Status to remove injury, hunger, poison, heat, cold, drowsiness, spores, curse, petrification, whirlwind, and continuing magical afflictions
Preserved embedded cactus thorns and arrows so they still require normal removal
Fixed gameplay mouse/input state not being fully restored after closing the menu with Insert
v1.1.2 - fengy compatibility build
PEAK Update Compatibility
Rebuilt against the current PEAK Assembly-CSharp.dll
Updated inventory-slot access for the new ItemSlot property API
Replaced direct prefab and data field writes with ItemSlot.SetItem
Dropdown and List Fixes
Fixed item and player dropdowns closing immediately because the main ImGui window forced focus every frame
Item selection now loads registered items from PEAK's authoritative ItemDatabase
Player selection refreshes automatically while the Lobby tab is open and preserves the selected player when possible
Added refresh throttling and overlapping-request protection
Existing v1.1.2 Fixes
Reworked character caching to detect changes to Character.localCharacter
Cleared stale component references that caused self-targeted modifiers to stop working
Resolved character data directly from the current character component
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