


Detects and automatically punishes players using cheat mods and exploits, using the same methods said cheat menus use. This method is not invincible, but its the best option that would be allowed on Thunderstore.
Cheat mods are not inherently bad, its how they are used. Hopefully this solution helps a bit with the war committed on public lobbies. Please do not harass Thunderstore staff, or anyone else about cheat mods being available on xyz platform. Its not their fault, and its not their place to take a stance against cheating. Its not their game, yknow? If you have an issue with how cheating is affecting you, I suggest you express that through the appropiate channels to the game developers.
After a few requests to do this, I'd like to mention a few things:
Donations arent required, and the up-to-date mod will always be free.
I dont expect donations in return for the mod, I simply enjoy making them.
But if you still wish to donate; you can do so by clicking the donation link below.
Cheat Mod Detection - Automatically identifies Atlas and Cherry cheat users
Exploit Prevention - Blocks unauthorized killing, campfire manipulation, and name spoofing (All players need the mod to effectively block most cheats. Regardless, they will be flagged and neutralized.)
Master Client Protection - Prevents cheaters from stealing lobby control
Smart Punishment - Instead of retaliation, all cheaters get effectively "blocked". Your client will not accept any signals from the cheaters, until they eventually leave the lobby.
Real-time Alerts - Visual notifications when suspicious activity is detected
Any player can run this mod, and will detect cheaters with it, and block those cheats. If a cheater issues a lobby-wide exploit, any players without the mod may be effected. All players should have this mod for the full effect.
When a user is detected using a cheat mod, they are immediately added to a block list. The mod will begin to block all signals from the cheater, rendering them useless and frozen in place to you.
When a user joins, the mod compares the steam members to the photon members. If any photon member doesnt match a steam username, then they will be softlocked aswell for spoofing. If a user gets past this detection, this mod also impliments various RPC detections similar to PEAKER. It will attempt to block, and revert any changes made by the cheaters RPC, after softlocking them.
In-game notifications of suspicious activity (default: true)
Verbose RPC logging (default: false)
Name Spoofing detection (default: true)
Block players
Banana slips, killing, revives, status effects, vine growing
Improved detection logic for photon names
Added preventative measures for exploits to crash the lobby
Added preventative measures for nearly every cheat currently available (Only works if you have the mod)
Changed softlock/blackscreen punish to only blocking RPCs.
Added various detections, including things such as: Making players stop climbing, making players jump, making players emote, making players crouch
Altered event sending logic with PEAKER, so now you can add cheaters to your personal ban list, even if youre not the host!
Added compatability with the Reconnect mod, so it does not flag as a teleport cheat.
Cleaned up the logs a little more so theres less spam of logs that dont matter to the normal user.
Adjusted name spoofing detection to be more lenient, and added further wait time for steam cache to refresh
Adjusted teleport logic to attempt further compatability with Reconnect Catchup
Added ping/pong RPC to notify other Anticheat users of your version
Added whitelist to config, where you can add Steam IDs.
Added visual logs for when a suspected cheater was detected for an experimental detection, but wasn't punished as a precaution.
Fixed false detection with campfire cooking
Changed invalid photon names on join to warn instead of flag, incase of Steam API not updating fast enough.