PeakGuide
Readable through-wall pings, optional teammate labels and a unified jump and fall assessment. English and Chinese UI; English by default. Experimental prediction.Changelog
0.4.2
- Fixed nearby targets being marked Very unlikely when a full-speed jump lands beyond the reticle on the same platform. Landing-region sampling now extends in both directions and stops each side independently at unsupported terrain.
- Classifies narrow edge contact as a risky landing instead of automatically rejecting it as unreachable.
- Removed grab opportunity assessment, including its terrain probes, status text and UI row. Hold P now shows jump reachability and fall injury risk in a shorter card.
- Updated English and Chinese documentation and promotional artwork for the two-row assessment.
修复近处同一平台因落点越过准星而被误判不可达的问题;边缘落脚改为风险提示。删除抓取机会的计算与显示,按住 P 只保留跳跃和摔伤两行,并同步更新中英文说明及宣传图。
0.4.1
- Removed unrelated third-party mod links from the project and Thunderstore descriptions.
0.4.0 — First public release
- Displays native pings through terrain with stable-size labels, distance, height difference, offscreen direction arrows and brief emphasis for new pings.
- Offers optional teammate position labels, disabled by default.
- Combines jump reachability, grab opportunity and fall injury risk in one hold-to-view assessment.
- Accounts for the current difficulty's fall-damage multiplier and relevant player state.
- Uses PEAK's runtime fonts and rounded UI assets for a consistent, readable interface.
- Includes English and Simplified Chinese UI, with English as the default and an instant language switch in the F5 settings menu.
- Provides configurable keys, HUD scale, background opacity and ping lifetime.
Prediction is experimental. Terrain approximation, ragdolls, friction, moving surfaces and physics-changing mods can affect the result.
