TornadoFix
Forces the Tornado prefab to be registered with Photon at the start of the game.
By jill920
| Last updated | a day ago |
| Total downloads | 50 |
| Total rating | 0 |
| Categories | Misc All Clients Optimization |
| Dependency string | jill920-TornadoFix-1.0.1 |
| Dependants | 0 other packages depend on this package |
This mod requires the following mods to function
BepInEx-BepInExPack_PEAK
BepInEx pack for PEAK. Preconfigured and ready to use.
Preferred version: 5.4.75301README
Forces the game to register the Tornado prefab at the start. This fixes 2 issues:
- Tornadoes synchronisation between hosts and clients.
- Breaking prop spawners completely if Mesa stage is selected and no natural Tornadoes have spawned yet.
Also fixes minor issues:
- Custom Tornadoes staying at one place (in TCv2 Map Editor). Now they move around like the natural Tornadoes.
- Different Tornado behaviors between Host/Clients.
Without this mod, the hosts/clients would need to play a vanilla Mesa stage first before playing a custom one (to initialize and register the Tornado prefab). Else everything breaks.
Made mostly for Terrain Customiser V2.