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EasyBackpack (Compatibility Fix) — 1.1.8

This is a community-maintained compatibility fix for the original EasyBackpack mod.

Original author: nickklmao Original Thunderstore page: https://thunderstore.io/c/peak/p/nickklmao/EasyBackpack/


What is this?

Are you tired of having to drop your backpack to access it? No need to worry, you don't have to anymore! Using a custom keybind (see below) you can access your backpack without having to drop it.

This package is a fork of the original EasyBackpack, fixed for the PEAK game update of 2026-08-12 which broke the original 1.1.2 build. It is not an official update by the original author.

What was fixed?

Breakage Original (1.1.2) Fixed
BackpackSlot.hasBackpack field removed by the game referenced 2× → crash on backpack key now uses BackpackSlot.IsEmpty()
GUIManager.OpenBackpackWheel(BackpackReference)(BackpackReference, int slotCount, BackpackSlot.BackpackType) single-arg call → crash passes slotCount + backpackType from the equipped slot
Game's BackpackWheel.Update reordered its close checks, breaking the mod's MonoMod IL hook wheel instantly closed after opening IL hook replaced with a Harmony Prefix/Postfix keeping the wheel open while the key is held
Slot count hardcoded to 4 for every back-mounted item Fannypack showed 4 slots; stashing into slots 3/4 made items unreachable slot count read from the equipped item's real prefab value (Backpack 4, Fannypack 2); Rocketpack no longer opens the wheel (matches the game's fire behaviour)
Jetpack self-refuel on a non-host client gets rolled back: AddFuelToJetpack triggers EmptySlot() → host SyncInventoryRPC carrying the pre-refuel fuel value overwrites the client's local fuel local fuel stays at the pre-refuel value local fuel is compensated to the authoritative value after the stale sync lands — no extra RPC is broadcast, so the host copy is never double-counted
Jetpack fuel amount on the back always added a fixed 50, unlike ground refuels which compute from the held item red fruit added half a tank on the back, a little on the ground back refuels now use the same per-item fuel calculation as ground refuels
Jetpack refuel compensation refunded fuel spent while flying (fuel duplication, leaked to host), flickered on back-to-back refuels, and silently dropped fuel on slow connections fuel flicker / duplication / loss compensation now restores the actual pre-rollback value in the same frame, matches each rollback to the current refuel base, and keeps the pending state alive (30s) so late rollbacks are still compensated
The wheel was assumed to be open after requesting it, even when the game refused pressing the key while another wheel or a blocking window was open left the mod forcing the interact input, so that wheel could not be closed the mod only takes over once the backpack wheel is actually open, and releases as soon as the game closes it
Releasing the wheel relied on catching a single key-up event losing focus, rebinding the key, or a dropped key-up event could leave the wheel pinned open releasing is based on the opening key still being held, so the wheel can never get stuck open
Refuel compensation stayed armed until a timeout an unrelated inventory sync arriving in that window could be mistaken for the rollback compensation is bound to the backpack instance, released as soon as the host's value arrives, and never arms on the host
Opening the wheel could throw while the character was still initialising an unhandled exception per key press every game call on the open path is guarded; failures log one throttled warning and open nothing
The wheel could be opened while fully passed out inventory access while downed fully passed out is now treated like passed out / dead
A single changed game method could break the whole plugin one failed patch aborted loading, so even opening the wheel stopped working patches are applied independently and every patch is exception-guarded, so one game change degrades only the matching fix

No gameplay logic was changed.

Manual Installation

  1. Install BepInEx from here.
  2. Drop EasyBackpack.dll into <game directory>\BepInEx\plugins.
  3. Remove any previous copy of the original EasyBackpack.dll first (same plugin GUID — keeping both installed will conflict).

Configuration

Config file: <game directory>\BepInEx\config\nickklmao.EasyBackpack.cfg

  • Backpack Key (default B) — the key to open your backpack while it's on your back.
  • Alternative Backpack Key (default None) — an optional second key.

License

The original package ships without a license file. This fix is provided in good faith for the community; all credit goes to the original author.

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