using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Linq;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Runtime.Versioning;
using BepInEx;
using Photon.Pun;
using UnityEngine;
using Zorro.Core;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: AssemblyTitle("blowgun")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("blowgun")]
[assembly: AssemblyCopyright("Copyright © 2026")]
[assembly: AssemblyTrademark("")]
[assembly: ComVisible(false)]
[assembly: Guid("3818718f-40e2-402e-9af3-dae477d5a785")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: TargetFramework(".NETFramework,Version=v4.7.2", FrameworkDisplayName = ".NET Framework 4.7.2")]
[assembly: AssemblyVersion("1.0.0.0")]
[BepInPlugin("com.peak.blowgunonly", "Blowgun Spawner", "1.8.0")]
public class BlowgunSpawner : BaseUnityPlugin
{
private string _status = "等待输入 (O键)...";
private void Update()
{
if (PhotonNetwork.InRoom && !((Object)(object)Character.localCharacter == (Object)null) && Input.GetKeyDown((KeyCode)111))
{
ExecuteSpawnInHand();
}
}
private void ExecuteSpawnInHand()
{
//IL_00cf: Unknown result type (might be due to invalid IL or missing references)
//IL_00d4: Unknown result type (might be due to invalid IL or missing references)
//IL_00d9: Unknown result type (might be due to invalid IL or missing references)
ItemDatabase instance = SingletonAsset<ItemDatabase>.Instance;
if ((Object)(object)instance == (Object)null)
{
return;
}
string realName = "HealingDart Variant";
Item val = ((IEnumerable<Item>)instance.itemLookup.Values).FirstOrDefault((Func<Item, bool>)((Item i) => (Object)(object)i != (Object)null && ((Object)i).name == realName));
if (!((Object)(object)val != (Object)null))
{
return;
}
try
{
CharacterItems items = Character.localCharacter.refs.items;
MethodInfo method = ((object)items).GetType().GetMethod("SpawnItemInHand", BindingFlags.Instance | BindingFlags.Public | BindingFlags.NonPublic);
if (method != null)
{
method.Invoke(items, new object[1] { ((Object)((Component)val).gameObject).name });
_status = "成功:已通过系统原生方法生成至手中!";
}
else
{
_status = "错误:反射未找到 SpawnItemInHand 方法";
ItemDatabase.Add(val, ((Component)Character.localCharacter).transform.position + Vector3.up);
}
}
catch (Exception ex)
{
_status = "执行异常";
((BaseUnityPlugin)this).Logger.LogError((object)ex);
}
}
private void OnGUI()
{
//IL_001b: Unknown result type (might be due to invalid IL or missing references)
//IL_0021: Expected O, but got Unknown
//IL_0030: Unknown result type (might be due to invalid IL or missing references)
//IL_004f: Unknown result type (might be due to invalid IL or missing references)
if (PhotonNetwork.InRoom && (Object)(object)Character.localCharacter != (Object)null)
{
GUIStyle val = new GUIStyle();
val.fontSize = 20;
val.normal.textColor = Color.green;
GUI.Label(new Rect(20f, 20f, 600f, 40f), "[吹箭筒原生生成] " + _status, val);
}
}
}