Decompiled source of RandomTeleportation v2.5.0

Random teleportation.dll

Decompiled 3 days ago
using System;
using System.Collections;
using System.Collections.Generic;
using System.Diagnostics;
using System.Linq;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Runtime.Versioning;
using BepInEx;
using BepInEx.Configuration;
using ExitGames.Client.Photon;
using HarmonyLib;
using Photon.Pun;
using Photon.Realtime;
using UnityEngine;
using UnityEngine.SceneManagement;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: AssemblyTitle("tp")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("tp")]
[assembly: AssemblyCopyright("Copyright ©  2026")]
[assembly: AssemblyTrademark("")]
[assembly: ComVisible(false)]
[assembly: Guid("177e9b31-b651-4aa6-aac8-03f4b96f12c5")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: TargetFramework(".NETFramework,Version=v4.7.2", FrameworkDisplayName = ".NET Framework 4.7.2")]
[assembly: AssemblyVersion("1.0.0.0")]
[BepInPlugin("com.peak.randomteleportation", "Random teleportation", "2.5.0")]
public class RandomTeleportation : BaseUnityPlugin, IOnEventCallback
{
	[CompilerGenerated]
	private sealed class <ForceHideUI>d__16 : IEnumerator<object>, IDisposable, IEnumerator
	{
		private int <>1__state;

		private object <>2__current;

		public RandomTeleportation <>4__this;

		private EndgameCounter[] <>s__1;

		private int <>s__2;

		private EndgameCounter <c>5__3;

		object IEnumerator<object>.Current
		{
			[DebuggerHidden]
			get
			{
				return <>2__current;
			}
		}

		object IEnumerator.Current
		{
			[DebuggerHidden]
			get
			{
				return <>2__current;
			}
		}

		[DebuggerHidden]
		public <ForceHideUI>d__16(int <>1__state)
		{
			this.<>1__state = <>1__state;
		}

		[DebuggerHidden]
		void IDisposable.Dispose()
		{
			<>s__1 = null;
			<c>5__3 = null;
			<>1__state = -2;
		}

		private bool MoveNext()
		{
			//IL_0026: Unknown result type (might be due to invalid IL or missing references)
			//IL_0030: Expected O, but got Unknown
			switch (<>1__state)
			{
			default:
				return false;
			case 0:
				<>1__state = -1;
				<>2__current = (object)new WaitForSeconds(0.1f);
				<>1__state = 1;
				return true;
			case 1:
				<>1__state = -1;
				<>s__1 = Resources.FindObjectsOfTypeAll<EndgameCounter>();
				for (<>s__2 = 0; <>s__2 < <>s__1.Length; <>s__2++)
				{
					<c>5__3 = <>s__1[<>s__2];
					if ((Object)(object)<c>5__3 != (Object)null)
					{
						<c>5__3.Disable();
					}
					<c>5__3 = null;
				}
				<>s__1 = null;
				return false;
			}
		}

		bool IEnumerator.MoveNext()
		{
			//ILSpy generated this explicit interface implementation from .override directive in MoveNext
			return this.MoveNext();
		}

		[DebuggerHidden]
		void IEnumerator.Reset()
		{
			throw new NotSupportedException();
		}
	}

	public static RandomTeleportation Instance;

	private ConfigEntry<float> _configInterval;

	private ConfigEntry<KeyCode> _configKey;

	private ConfigEntry<float> _configWarningSec;

	private float _autoTimer;

	private int _lastSentSecond = -1;

	private const byte EVENT_SYNC_COUNTER = 152;

	private void Awake()
	{
		//IL_008f: Unknown result type (might be due to invalid IL or missing references)
		//IL_0095: Expected O, but got Unknown
		Instance = this;
		_configInterval = ((BaseUnityPlugin)this).Config.Bind<float>("General", "IntervalMin", 5f, "交换间隔(分钟)");
		_configWarningSec = ((BaseUnityPlugin)this).Config.Bind<float>("General", "WarningSec", 10f, "倒计时秒数");
		_configKey = ((BaseUnityPlugin)this).Config.Bind<KeyCode>("General", "ManualSwapKey", (KeyCode)108, "手动触发键");
		_autoTimer = _configInterval.Value * 60f;
		Harmony val = new Harmony("com.peak.randomteleportation");
		val.PatchAll();
	}

	private void OnEnable()
	{
		PhotonNetwork.AddCallbackTarget((object)this);
	}

	private void OnDisable()
	{
		PhotonNetwork.RemoveCallbackTarget((object)this);
	}

	private bool IsInValidGameScene()
	{
		//IL_0001: Unknown result type (might be due to invalid IL or missing references)
		//IL_0006: Unknown result type (might be due to invalid IL or missing references)
		Scene activeScene = SceneManager.GetActiveScene();
		string name = ((Scene)(ref activeScene)).name;
		if (name.Contains("Airport") || name.Contains("Menu") || name.Contains("Lobby"))
		{
			return false;
		}
		return PhotonNetwork.InRoom && Character.AllCharacters.Count >= 2;
	}

	private void Update()
	{
		//IL_00bb: Unknown result type (might be due to invalid IL or missing references)
		if (!PhotonNetwork.IsMasterClient || !IsInValidGameScene())
		{
			if (PhotonNetwork.IsMasterClient)
			{
				_autoTimer = _configInterval.Value * 60f;
			}
			return;
		}
		_autoTimer -= Time.deltaTime;
		if (_autoTimer <= _configWarningSec.Value && _autoTimer > 0f)
		{
			int num = Mathf.CeilToInt(_autoTimer);
			if (num != _lastSentSecond)
			{
				_lastSentSecond = num;
				SendCounterEvent(num);
			}
		}
		if (_autoTimer <= 0f || Input.GetKeyDown(_configKey.Value))
		{
			_autoTimer = _configInterval.Value * 60f;
			_lastSentSecond = -1;
			SendCounterEvent(-1);
			ExecuteSwap();
		}
	}

	private void SendCounterEvent(int second)
	{
		//IL_0001: Unknown result type (might be due to invalid IL or missing references)
		//IL_0006: Unknown result type (might be due to invalid IL or missing references)
		//IL_0008: Unknown result type (might be due to invalid IL or missing references)
		//IL_000d: Unknown result type (might be due to invalid IL or missing references)
		//IL_000f: Unknown result type (might be due to invalid IL or missing references)
		//IL_0015: Expected O, but got Unknown
		//IL_0021: Unknown result type (might be due to invalid IL or missing references)
		RaiseEventOptions val = new RaiseEventOptions
		{
			Receivers = (ReceiverGroup)1,
			CachingOption = (EventCaching)0
		};
		PhotonNetwork.RaiseEvent((byte)152, (object)second, val, SendOptions.SendReliable);
	}

	public void OnEvent(EventData photonEvent)
	{
		if (photonEvent.Code == 152 && IsInValidGameScene())
		{
			int num = (int)photonEvent.CustomData;
			if (num == -1)
			{
				((MonoBehaviour)this).StartCoroutine(ForceHideUI());
			}
			else
			{
				ApplyNativeUI(num);
			}
		}
	}

	private void ApplyNativeUI(int val)
	{
		EndgameCounter[] array = Resources.FindObjectsOfTypeAll<EndgameCounter>();
		EndgameCounter[] array2 = array;
		foreach (EndgameCounter val2 in array2)
		{
			if (!((Object)(object)val2 == (Object)null))
			{
				if ((Object)(object)val2.counterGroup != (Object)null)
				{
					((Component)val2.counterGroup).gameObject.SetActive(true);
					val2.counterGroup.alpha = 1f;
				}
				val2.UpdateCounter(val);
			}
		}
	}

	public void ExecuteSwap()
	{
		//IL_0167: Unknown result type (might be due to invalid IL or missing references)
		List<Character> list = Character.AllCharacters.Where((Character c) => (Object)(object)c != (Object)null && !c.data.dead).ToList();
		int count = list.Count;
		if (count < 2)
		{
			return;
		}
		List<Vector3> list2 = list.Select((Character p) => p.Center).ToList();
		List<int> list3 = Enumerable.Range(0, count).ToList();
		for (int num = count - 1; num > 0; num--)
		{
			int index = Random.Range(0, num + 1);
			int value = list3[num];
			list3[num] = list3[index];
			list3[index] = value;
		}
		for (int i = 0; i < count; i++)
		{
			if (list3[i] == i)
			{
				int index2 = (i + 1) % count;
				int value2 = list3[i];
				list3[i] = list3[index2];
				list3[index2] = value2;
			}
		}
		for (int j = 0; j < count; j++)
		{
			if ((Object)(object)((MonoBehaviourPun)list[j]).photonView != (Object)null)
			{
				((MonoBehaviourPun)list[j]).photonView.RPC("WarpPlayerRPC", (RpcTarget)0, new object[2]
				{
					list2[list3[j]],
					true
				});
			}
		}
	}

	[IteratorStateMachine(typeof(<ForceHideUI>d__16))]
	private IEnumerator ForceHideUI()
	{
		//yield-return decompiler failed: Unexpected instruction in Iterator.Dispose()
		return new <ForceHideUI>d__16(0)
		{
			<>4__this = this
		};
	}
}