PEAK
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34KB
Dependency string
lllei-FrogSkill-1.4.0
Dependants

Changelog

All notable changes to FrogSkill are documented here.

Unreleased

1.4.0 - 2026-09-01

  • Replaced legacy KeyCode polling with one configurable Unity Input System path per action.
  • Added spaces to multi-word configuration keys for consistent display in ModConfig.

1.3.0 - 2026-08-15

  • Added configurable crosshair forgiveness for near-miss tongue shots, shared by Custom and Vanilla modes, with a 3-degree default and a range up to 10 degrees.
  • Kept direct crosshair hits as the highest priority and required assisted targets to have an unobstructed line of sight.

1.2.0 - 2026-08-14

  • Changed the action key to re-grab toward the current aim direction after releasing an active target.
  • Kept the current pull intact when re-grab is pressed during cooldown.
  • Changed missed shots to play their tongue animation without triggering cooldown.

1.1.1 - 2026-08-14

  • Updated the required BepInExPack_PEAK dependency to 5.4.75301.

1.1.0 - 2026-08-14

  • Added a Vanilla tongue mode that uses PEAK's original Frog network object so unmodded clients can see successful hits.
  • Added a C mode switch while keeping G as the shared fire and release key.
  • Added shared cooldown and active-tongue coordination between both modes.
  • Kept Custom mode as the default and preserved the original FrogSkill configuration.
  • Marked the standalone FrogSkillVanilla plugin as incompatible to prevent duplicate controls.

1.0.0 - 2026-08-13

  • Added a configurable frog-tongue skill for living Scouts.
  • Added support for pulling living Scouts, transformed Zombie Scouts, and NPC Mushroom Zombies.
  • Matched the current Frog prefab's distance curve, maximum lift distance, force formula, and release ordering.
  • Added a reduced default lift force to account for the Scout mouth anchor and a 0.5-second cooldown.
  • Added strict Rescue Claw-style crosshair raycast targeting with physical obstruction handling.
  • Added a short synchronized tongue animation when no valid target is hit.
  • Added multiplayer synchronization for firing, pulling, releasing, and tongue visuals.
  • Added ModConfig-compatible in-game key rebinding and configurable pull behavior.
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