FrogSkill
Pull Scouts and Zombies with switchable Custom and vanilla-client-compatible tongue modes.Changelog
All notable changes to FrogSkill are documented here.
Unreleased
1.4.0 - 2026-09-01
- Replaced legacy
KeyCodepolling with one configurable Unity Input System path per action. - Added spaces to multi-word configuration keys for consistent display in ModConfig.
1.3.0 - 2026-08-15
- Added configurable crosshair forgiveness for near-miss tongue shots, shared by Custom and Vanilla modes, with a 3-degree default and a range up to 10 degrees.
- Kept direct crosshair hits as the highest priority and required assisted targets to have an unobstructed line of sight.
1.2.0 - 2026-08-14
- Changed the action key to re-grab toward the current aim direction after releasing an active target.
- Kept the current pull intact when re-grab is pressed during cooldown.
- Changed missed shots to play their tongue animation without triggering cooldown.
1.1.1 - 2026-08-14
- Updated the required BepInExPack_PEAK dependency to 5.4.75301.
1.1.0 - 2026-08-14
- Added a Vanilla tongue mode that uses PEAK's original Frog network object so unmodded clients can see successful hits.
- Added a
Cmode switch while keepingGas the shared fire and release key. - Added shared cooldown and active-tongue coordination between both modes.
- Kept Custom mode as the default and preserved the original FrogSkill configuration.
- Marked the standalone FrogSkillVanilla plugin as incompatible to prevent duplicate controls.
1.0.0 - 2026-08-13
- Added a configurable frog-tongue skill for living Scouts.
- Added support for pulling living Scouts, transformed Zombie Scouts, and NPC Mushroom Zombies.
- Matched the current Frog prefab's distance curve, maximum lift distance, force formula, and release ordering.
- Added a reduced default lift force to account for the Scout mouth anchor and a 0.5-second cooldown.
- Added strict Rescue Claw-style crosshair raycast targeting with physical obstruction handling.
- Added a short synchronized tongue animation when no valid target is hit.
- Added multiplayer synchronization for firing, pulling, releasing, and tongue visuals.
- Added ModConfig-compatible in-game key rebinding and configurable pull behavior.
