A client-side item spawner for PEAK built for players across every supported game language, with localized smart search, spectator-aware targeting, and support for spawning items for any connected Scout.
Replaced the legacy KeyCode keyboard shortcut and UnityEngine.Input polling with configurable Unity Input System control paths, and removed the UnityEngine.InputLegacyModule dependency.
Prevented the keyboard shortcut from opening the item spawner while PEAK is paused or another game window is blocking input.
Made item icons respect PEAK's bug-phobia and colorblind accessibility settings, including the alternate Tick and Scorpion icons.
Made control paths free-text settings where empty values disable their corresponding shortcuts.
Simplified user-facing configuration into Controls and General sections with readable, space-separated names while keeping the persisted favorites setting unchanged.
1.3.0 - 2026-08-28
Added configurable controller opening with View/Share + RT/R2 by default.
Added full controller navigation for targets, tag filters, clearing filters, and the item grid, including focus restoration and automatic scrolling.
Added controller spawning, hold-to-repeat spawning, favorites, fast region switching, and anchored full-name tooltips.
Added independent high-contrast focus visuals for inactive and active tags, target options, disabled item tiles, and action buttons.
1.2.1 - 2026-08-19
Kept favorited default-hidden prefabs visible when ShowAllItems is disabled.
1.2.0 - 2026-08-18
Added continuous item spawning while the left mouse button is held on an item tile.
Added a default-on SingleTagSelection option that replaces the selected tag when another tag is chosen.
Preloaded the item catalog, search index, and browser UI in the background to reduce the delay when opening the item spawner for the first time.
Made reviewed vanilla tag mappings use exact prefab names, fixing missing Consumable tags for Anti-Zooka, The Book of Bones, and Ritual Dagger.
Changed toggle-key handling to support direct key capture and immediate runtime rebinding through PEAKLib ModConfig without restarting the game.
1.1.0 - 2026-08-17
Added localized multi-select tags for Food, Consumables, Equipment, Deployables, Mystical items, Other items, and Favorites.
Added configurable AND/OR tag matching, defaulting to AND.
Added persistent right-click favorites with heart markers on item tiles.
Added one-click controls for clearing the search query or all selected tags.
Rounded the window, controls, tag buttons, item tiles, and tooltips.
Updated the package icon.
Fixed food detection for items such as Coconut Half and made Food mutually exclusive with Consumables.
Corrected the Food, Consumable, Equipment, and Other assignments for several vanilla items.
Hid known unused, test, cheat, scene-prop, and internal duplicate item prefabs from the catalog.
Added a ShowAllItems catalog option for revealing every registered item prefab.
Improved UI lifecycle cleanup and reorganized browser, layout, control, and runtime-asset responsibilities.
1.0.1 - 2026-08-17
Added hover tooltips that show complete localized item names.
Expanded the README gallery with optimized WebP screenshots for six languages.
Clarified manual installation and language search extension documentation.
1.0.0 - 2026-08-16
Runtime-built item spawner UI with a larger centered search field.
Smart spectator targeting and an explicit player target dropdown.
Current-language item names with English and internal-name fallbacks.
Ranked Unicode search with substring and bounded typo matching.
Simplified and Traditional Chinese pinyin and initial matching.
Public search alias provider API for language extension mods.
UI translations for all 15 languages currently supported by PEAK.
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