The All You Need Save Manager
All-in-one PEAK save manager with run, player, inventory, and world restore.The All You Need Save Manager (TAYNSM)
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All-in-one save manager for PEAK. Save a run, load it later, and restore the run setup, players, inventory, and world state as closely as the game allows.
What It Syncs
Run setup
- Scene name (
Level_X) - Level id and segment
- Seed and ascent
- Run day, run timer, and time of day
Player state
- Position and rotation
- Velocity and angular velocity
- Stamina and extra stamina
- Status effects
- Checkpoint ownership links
Inventory
- Main slots
- Backpack slots
- Temp slot
- Equipped and selected slot
- Held item id when available
- Item uses and item data entries
World and interactables
- Campfire state and progress
- Luggage and cursed luggage state
- Respawn chest and mirage luggage state
- Ground items with transform and rigidbody data
Deployables and world objects
- Piton and piton handle
- Rope anchor, rope, rope anchor with rope, rope anchor projectile
- Chain launcher
- Magic bean vine
- Cloud fungus
- Bounce fungus
- Shelf fungus
- Portable stove
- Checkpoint flag and checkpoint constructable
- Scout cannon
How To Use
- Open the pause menu and click
SAVE MANAGER. - Click
Quick Save, or enter a save name and clickSave. - In the save list, click
Loadon the save you want. - Use
Overwriteto replace an existing save with your current run state.
Autosave
Autosave can be disabled in the BepInEx config file.
- Config file:
BepInEx/config/com.lucasandersen.peakallyouneedsavemanager.cfg - Section:
AutoSave - Setting:
Enable AutoSave = false - Timer setting:
Interval Seconds = 300
If the config file does not exist yet, launch the game once with the mod installed and BepInEx will generate it.
Loading Notes
- You can load from Airport.
- You can load while already in a run.
- In multiplayer, the host controls save and load.
- Multiplayer loads now restore every saved player that matches, even if the full saved party is not present yet.
Save Files
- Folder:
<PEAK root>/PeakSaves - Extension:
.peaksave.json - Versioned format with compatibility checks for safe loading
- If the game install folder is not writable, TAYNSM falls back to a writable save folder automatically
Installation
Extract so this path exists:
BepInEx/plugins/TAYNSM/TAYNSM.dll
Source And Contributing
The GitHub repo now includes the source project and the verification tool.
- Source project:
src/PeakSaveManager - Verification tool:
tools/SaveVerificationTests - Issues: https://github.com/llucasandersen/The_All_You_Need_Save_Manager/issues
- Pull requests: https://github.com/llucasandersen/The_All_You_Need_Save_Manager/pulls
- Contribution guide: CONTRIBUTING.md
Build command:
dotnet build src/PeakSaveManager/PeakSaveManager.csproj -c Release -p:BepInExCorePath="F:/Video Games/SteamLibrary/steamapps/common/PEAK/backup/BepInEx/core"
Verification command:
dotnet run --project tools/SaveVerificationTests/SaveVerificationTests.csproj -c Release
Changelog
1.0.8
- Fixed multiplayer save loads stopping early when not every saved player was matched before restore.
- Multiplayer loads now wait briefly for joiners, then continue with every player that does match instead of cancelling the whole load.
- Added the source project and verification tool to the GitHub repo.
Older release notes are in CHANGELOG.md.
Known Bugs
- Shelf fungus can fail to restore in some saves.
- Bounce fungus can fail to restore in some saves.
