


Once, there was an expedition
This PEAK mod adds Death Stranding-style asynchronous multiplayer - random items from other players appear in your world and display the names of the scouts who placed them. You can also save and load your items locally to keep them between the runs on the same map (Disabled by default).
Leave a feedback on the PEAK Modding discord server in Peak Stranding thread or in the GitHub issues
This is a server-side mod; only the lobby host has to install it. The host saves every item deployed by any player during a run and loads random online (or latest local) structures at the start of the run. The mod does nothing on the client side, having it installed there shouldn't hurt either.
It’s easy to flood a map with items, especially when they're clustered together - or worse, a pile of ropes, which are heavy to synchronize. If players connecting to you get kicked with Proton errors - reduce the amount of online structures, turn off loading locally saved structures or disable the mod before the map rolls to a new seed. Reconnects during gameplay and mods that raise the player limit or speed up restarts only make the problem worse.
Currently, names of players who build a structure only shown for the lobby host. Clients won't see the usernames even if they install the mod.
Some items can’t be reproduced exactly. Ropes may be arranged differently than when you left them, and the rope-shooter's anchor angle is slightly off.
The config file is located at BepInEx/config/com.github.wafflecomposite.PeakStranding.cfg. You can also change the settings in-game by installing ModConfig. Most settings require restarting the run to take effect.
Save_Structures_Locally - Whether to save structures placed in your lobby locally. Default: true.Load_Local_Structures - Whether to load previously saved structures at the start of a new run. Default: false. You can enable it instead of online structures to save your progress through the map.Local_Structures_Limit - How many local structures to load at the start of a new run (-1 for no limit). If you have more than this, only the most recent ones will be loaded. Default: -1.Send_Structures_To_Online - Whether to share structures placed in your lobby to other players. Default: true.Load_Online_Structures - Whether to load random structures placed by other players in your world. Default: true.Online_Structures_Limit - How many remote structures to load at the start of a new run. Default: 30. Limited to 100 on server side.Custom_Server_Api_BaseUrl - Custom Server URL. Leave empty to use official Peak Stranding serverShow_Structure_Credits - Whether to show usernames for structures placed by other players in the UI. Names comes from Steam and can potentially be offensive. Default: true.Deployed items are saved per map seed in BepInEx/config/PeakStranding/PlacedItems folder.