using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using System.Threading;
using BepInEx;
using BepInEx.Configuration;
using BepInEx.Logging;
using HarmonyLib;
using KinsChaoticTrials;
using Microsoft.CodeAnalysis;
using Photon.Pun;
using UnityEngine;
using Zorro.Core;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: IgnoresAccessChecksTo("Assembly-CSharp")]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: AssemblyCompany("Safe_Campfire")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("Safe_Campfire")]
[assembly: AssemblyTitle("Safe_Campfire")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
internal sealed class NullableAttribute : Attribute
{
public readonly byte[] NullableFlags;
public NullableAttribute(byte P_0)
{
NullableFlags = new byte[1] { P_0 };
}
public NullableAttribute(byte[] P_0)
{
NullableFlags = P_0;
}
}
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
internal sealed class NullableContextAttribute : Attribute
{
public readonly byte Flag;
public NullableContextAttribute(byte P_0)
{
Flag = P_0;
}
}
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
internal sealed class RefSafetyRulesAttribute : Attribute
{
public readonly int Version;
public RefSafetyRulesAttribute(int P_0)
{
Version = P_0;
}
}
}
namespace SafeCampfire
{
[BepInPlugin("safecampfire", "Safe_Campfire", "1.0.0")]
public class Plugin : BaseUnityPlugin
{
public enum FavorType
{
NoFavor = 1,
Favor,
Disfavor
}
internal static ConfigEntry<bool> targetPlayersAroundCampfire;
internal static ConfigEntry<float> campfireSafetyDistance;
internal static ConfigEntry<bool> targetPassedOutPlayers;
internal static ConfigEntry<FavorType> highestPlayerFavor;
internal static ConfigEntry<int> highestPlayerFavorPower;
internal static ConfigEntry<FavorType> lowestPlayerFavor;
internal static ConfigEntry<int> lowestPlayerFavorPower;
internal static ConfigEntry<bool> gradientFavor;
internal static ConfigEntry<bool> gradientExplanation1;
internal static ConfigEntry<bool> gradientExplanation2;
internal static ConfigEntry<int> gradientFavorPower;
internal static ConfigEntry<float> raycastFrom;
internal static ConfigEntry<bool> useCustomRaycastDirection;
internal static ConfigEntry<float> custRayX;
internal static ConfigEntry<float> custRayY;
internal static ConfigEntry<float> custRayZ;
internal static ConfigEntry<bool> includePrevCampfire;
internal static ConfigEntry<bool> useCustomRaycastInSegments;
internal static ManualLogSource Log { get; private set; }
private void Awake()
{
//IL_015c: Unknown result type (might be due to invalid IL or missing references)
//IL_0166: Expected O, but got Unknown
//IL_01f1: Unknown result type (might be due to invalid IL or missing references)
//IL_01fb: Expected O, but got Unknown
//IL_022e: Unknown result type (might be due to invalid IL or missing references)
//IL_0238: Expected O, but got Unknown
//IL_026b: Unknown result type (might be due to invalid IL or missing references)
//IL_0275: Expected O, but got Unknown
//IL_029b: Unknown result type (might be due to invalid IL or missing references)
//IL_02a1: Expected O, but got Unknown
targetPlayersAroundCampfire = ((BaseUnityPlugin)this).Config.Bind<bool>("Targeting Options", "Target Players Around Campfire", false, (ConfigDescription)null);
includePrevCampfire = ((BaseUnityPlugin)this).Config.Bind<bool>("Targeting Options", "Include Previous Campfire", true, (ConfigDescription)null);
campfireSafetyDistance = ((BaseUnityPlugin)this).Config.Bind<float>("Targeting Options", "Campfire Safety Distance", 25f, (ConfigDescription)null);
targetPassedOutPlayers = ((BaseUnityPlugin)this).Config.Bind<bool>("Targeting Options", "Target Passed Out Players", false, (ConfigDescription)null);
highestPlayerFavor = ((BaseUnityPlugin)this).Config.Bind<FavorType>("Targeting Options", "Favor/Disfavor Highest Player (Favor Equals More Likely to be Targeted)", FavorType.NoFavor, (ConfigDescription)null);
highestPlayerFavorPower = ((BaseUnityPlugin)this).Config.Bind<int>("Targeting Options", "Highest Player Favor Power", 1, (ConfigDescription)null);
lowestPlayerFavor = ((BaseUnityPlugin)this).Config.Bind<FavorType>("Targeting Options", "Favor/Disfavor Lowest Player", FavorType.NoFavor, (ConfigDescription)null);
lowestPlayerFavorPower = ((BaseUnityPlugin)this).Config.Bind<int>("Targeting Options", "Lowest Player Favor Power", 1, (ConfigDescription)null);
gradientFavor = ((BaseUnityPlugin)this).Config.Bind<bool>("Targeting Options", "Gradient Favor", false, (ConfigDescription)null);
gradientExplanation1 = ((BaseUnityPlugin)this).Config.Bind<bool>("Targeting Options", "^^^ If true, overall higher and lower players will be favored/disfavored instead of just a singular one,", true, (ConfigDescription)null);
gradientExplanation2 = ((BaseUnityPlugin)this).Config.Bind<bool>("Targeting Options", "this does not use the previous favor power settings but it will use the previous favor/disfavor settings set", true, (ConfigDescription)null);
gradientFavorPower = ((BaseUnityPlugin)this).Config.Bind<int>("Targeting Options", "Gradient Power", 3, new ConfigDescription("", (AcceptableValueBase)(object)new AcceptableValueRange<int>(2, 50), Array.Empty<object>()));
raycastFrom = ((BaseUnityPlugin)this).Config.Bind<float>("Raycast Options", "Raycast Distance", 50f, (ConfigDescription)null);
useCustomRaycastInSegments = ((BaseUnityPlugin)this).Config.Bind<bool>("Raycast Options", "Use Custom Raycast in Kiln", false, (ConfigDescription)null);
useCustomRaycastDirection = ((BaseUnityPlugin)this).Config.Bind<bool>("Raycast Options", "Use Custom Raycast Direction", false, (ConfigDescription)null);
custRayX = ((BaseUnityPlugin)this).Config.Bind<float>("Raycast Options", "Custom Direction X", 0f, new ConfigDescription("", (AcceptableValueBase)(object)new AcceptableValueRange<float>(-1f, 1f), Array.Empty<object>()));
custRayY = ((BaseUnityPlugin)this).Config.Bind<float>("Raycast Options", "Custom Direction Y", -0.75f, new ConfigDescription("", (AcceptableValueBase)(object)new AcceptableValueRange<float>(-1f, 1f), Array.Empty<object>()));
custRayZ = ((BaseUnityPlugin)this).Config.Bind<float>("Raycast Options", "Custom Direction Z", 1f, new ConfigDescription("", (AcceptableValueBase)(object)new AcceptableValueRange<float>(-1f, 1f), Array.Empty<object>()));
Log = ((BaseUnityPlugin)this).Logger;
Log.LogInfo((object)"Plugin Safe Campfire is loaded!");
Harmony val = new Harmony("safecampfire");
val.PatchAll();
}
}
[HarmonyPatch(typeof(MapHandler), "Awake")]
public static class AddHighestandLowestPlayerHandler
{
public static void Prefix(MapHandler __instance)
{
((Component)__instance).gameObject.AddComponent<HighestandLowestPlayer>();
}
}
public class HighestandLowestPlayer : MonoBehaviour
{
public static HighestandLowestPlayer Instance;
public Character HighestPlayer;
public Character LowestPlayer;
public List<Character> PlayersUnsafe = new List<Character>();
public float Timer;
internal void Awake()
{
Instance = this;
}
internal void FixedUpdate()
{
//IL_0068: Unknown result type (might be due to invalid IL or missing references)
//IL_0078: Unknown result type (might be due to invalid IL or missing references)
//IL_00a3: Unknown result type (might be due to invalid IL or missing references)
//IL_00b3: Unknown result type (might be due to invalid IL or missing references)
//IL_00d2: Unknown result type (might be due to invalid IL or missing references)
Timer += Time.fixedDeltaTime;
if (!(Timer > 3f))
{
return;
}
Timer = 0f;
PlayersUnsafe.Clear();
foreach (Character allCharacter in Character.AllCharacters)
{
if ((Object)(object)HighestPlayer == (Object)null || allCharacter.Center.y > HighestPlayer.Center.y)
{
HighestPlayer = allCharacter;
}
if ((Object)(object)LowestPlayer == (Object)null || allCharacter.Center.y < LowestPlayer.Center.y)
{
LowestPlayer = allCharacter;
}
if (!TheCampfires.IsSafe(allCharacter.Center) && (Plugin.targetPassedOutPlayers.Value || !allCharacter.data.passedOut))
{
PlayersUnsafe.Add(allCharacter);
}
}
}
}
internal static class TheCampfires
{
public static bool stopDontQueue;
public static bool IsSafe(Vector3 charCenter)
{
//IL_0014: Unknown result type (might be due to invalid IL or missing references)
//IL_0045: Unknown result type (might be due to invalid IL or missing references)
if (Plugin.targetPlayersAroundCampfire.Value)
{
return false;
}
if (DistanceToCampfire(charCenter, Singleton<MapHandler>.Instance.currentSegment) < Plugin.campfireSafetyDistance.Value)
{
return true;
}
if (Plugin.includePrevCampfire.Value && DistanceToCampfire(charCenter, Singleton<MapHandler>.Instance.currentSegment - 1) < Plugin.campfireSafetyDistance.Value)
{
return true;
}
return false;
}
public static float DistanceToCampfire(Vector3 position, int currentSeg)
{
//IL_002f: Unknown result type (might be due to invalid IL or missing references)
//IL_0035: Invalid comparison between Unknown and I4
//IL_000a: Unknown result type (might be due to invalid IL or missing references)
//IL_001c: Unknown result type (might be due to invalid IL or missing references)
//IL_005a: Unknown result type (might be due to invalid IL or missing references)
//IL_006b: Unknown result type (might be due to invalid IL or missing references)
if (currentSeg == -1)
{
return Vector3.Distance(position, Singleton<MapHandler>.Instance.segments[0].reconnectSpawnPos.position);
}
if ((int)Singleton<MapHandler>.Instance.GetCurrentSegment() == 4 || (Object)(object)MapHandler.GetCampfireRoot(currentSeg).GetComponentInChildren<Campfire>() == (Object)null)
{
return float.MaxValue;
}
return Vector3.Distance(position, ((Component)MapHandler.GetCampfireRoot(currentSeg).GetComponentInChildren<Campfire>()).transform.position);
}
public static async void TryCleanup()
{
if (stopDontQueue)
{
return;
}
stopDontQueue = true;
await Awaitable.NextFrameAsync(default(CancellationToken));
RemoveAfterSeconds[] allChaos = Object.FindObjectsByType<RemoveAfterSeconds>((FindObjectsSortMode)0);
RemoveAfterSeconds[] array = allChaos;
foreach (RemoveAfterSeconds r in array)
{
if (((Component)r).transform.position.y <= 0f)
{
PhotonNetwork.Destroy(((Component)r).gameObject);
}
}
stopDontQueue = false;
}
}
[HarmonyPatch(typeof(KinsChaoticTrials), "GetRandomLocationNearPlayer")]
internal static class TargetingPatch
{
[HarmonyPrefix]
internal static bool Prefix(KinsChaoticTrials __instance, ref Vector3 __result, float min_distance, float max_distance)
{
//IL_0001: Unknown result type (might be due to invalid IL or missing references)
//IL_0007: Expected O, but got Unknown
//IL_0342: Unknown result type (might be due to invalid IL or missing references)
//IL_034d: Unknown result type (might be due to invalid IL or missing references)
//IL_0286: Unknown result type (might be due to invalid IL or missing references)
//IL_028b: Unknown result type (might be due to invalid IL or missing references)
//IL_0143: Unknown result type (might be due to invalid IL or missing references)
//IL_06e7: Unknown result type (might be due to invalid IL or missing references)
//IL_06ec: Unknown result type (might be due to invalid IL or missing references)
//IL_03e1: Unknown result type (might be due to invalid IL or missing references)
//IL_03ec: Unknown result type (might be due to invalid IL or missing references)
//IL_0707: Unknown result type (might be due to invalid IL or missing references)
//IL_070d: Invalid comparison between Unknown and I4
//IL_05ab: Unknown result type (might be due to invalid IL or missing references)
//IL_05b5: Expected O, but got Unknown
//IL_05b7: Unknown result type (might be due to invalid IL or missing references)
//IL_05c1: Expected O, but got Unknown
//IL_0735: Unknown result type (might be due to invalid IL or missing references)
//IL_0749: Unknown result type (might be due to invalid IL or missing references)
//IL_074e: Unknown result type (might be due to invalid IL or missing references)
//IL_0755: Unknown result type (might be due to invalid IL or missing references)
//IL_075a: Unknown result type (might be due to invalid IL or missing references)
//IL_071e: Unknown result type (might be due to invalid IL or missing references)
//IL_0725: Unknown result type (might be due to invalid IL or missing references)
//IL_072a: Unknown result type (might be due to invalid IL or missing references)
//IL_04a4: Unknown result type (might be due to invalid IL or missing references)
//IL_04af: Unknown result type (might be due to invalid IL or missing references)
//IL_05eb: Unknown result type (might be due to invalid IL or missing references)
//IL_05fc: Unknown result type (might be due to invalid IL or missing references)
//IL_051b: Unknown result type (might be due to invalid IL or missing references)
//IL_0526: Unknown result type (might be due to invalid IL or missing references)
//IL_062d: Unknown result type (might be due to invalid IL or missing references)
//IL_063e: Unknown result type (might be due to invalid IL or missing references)
Character val = new Character();
if (!Plugin.gradientFavor.Value || (Plugin.highestPlayerFavor.Value == Plugin.FavorType.NoFavor && Plugin.lowestPlayerFavor.Value == Plugin.FavorType.NoFavor))
{
int num = 10;
int num2 = 0;
int num3 = 0;
switch (Plugin.highestPlayerFavor.Value)
{
case Plugin.FavorType.Favor:
num += Plugin.highestPlayerFavorPower.Value;
num2 += Plugin.highestPlayerFavorPower.Value;
break;
case Plugin.FavorType.Disfavor:
num += Plugin.highestPlayerFavorPower.Value;
num3 += Plugin.highestPlayerFavorPower.Value;
break;
}
switch (Plugin.lowestPlayerFavor.Value)
{
case Plugin.FavorType.Favor:
num += Plugin.lowestPlayerFavorPower.Value;
num2 += Plugin.lowestPlayerFavorPower.Value;
break;
case Plugin.FavorType.Disfavor:
num += Plugin.lowestPlayerFavorPower.Value;
num3 += Plugin.lowestPlayerFavorPower.Value;
break;
}
bool flag = false;
while (num > 0 && !flag)
{
flag = true;
val = Util.RandomSelection<Character>((IEnumerable<Character>)Character.AllCharacters, (Func<Character, int>)((Character character) => Convert.ToInt32(!character.data.dead)));
if ((!Plugin.targetPassedOutPlayers.Value && val.data.passedOut) || TheCampfires.IsSafe(val.Center) || (Object)(object)val == (Object)null)
{
flag = false;
}
if (HighestandLowestPlayer.Instance.PlayersUnsafe.Count > 1)
{
if (Plugin.highestPlayerFavor.Value == Plugin.FavorType.Favor && (Object)(object)val != (Object)(object)HighestandLowestPlayer.Instance.HighestPlayer && num2 > 0)
{
num2--;
flag = false;
}
else if (Plugin.highestPlayerFavor.Value == Plugin.FavorType.Disfavor && (Object)(object)val == (Object)(object)HighestandLowestPlayer.Instance.HighestPlayer && num3 > 0)
{
num3--;
flag = false;
}
if (Plugin.lowestPlayerFavor.Value == Plugin.FavorType.Favor && (Object)(object)val != (Object)(object)HighestandLowestPlayer.Instance.LowestPlayer && num2 > 0)
{
num2--;
flag = false;
}
else if (Plugin.lowestPlayerFavor.Value == Plugin.FavorType.Disfavor && (Object)(object)val == (Object)(object)HighestandLowestPlayer.Instance.LowestPlayer && num3 > 0)
{
num3--;
flag = false;
}
}
num--;
}
if (!flag)
{
__result = Vector3.zero;
return false;
}
}
else
{
List<Character> list = new List<Character>();
for (int i = 0; i < Plugin.gradientFavorPower.Value; i++)
{
list.Add(Util.RandomSelection<Character>((IEnumerable<Character>)HighestandLowestPlayer.Instance.PlayersUnsafe, (Func<Character, int>)((Character character) => Convert.ToInt32(!character.data.dead))));
}
if (Plugin.highestPlayerFavor.Value == Plugin.FavorType.Favor || Plugin.lowestPlayerFavor.Value == Plugin.FavorType.Disfavor)
{
foreach (Character item in list)
{
if ((Object)(object)val == (Object)null || (item.Center.y > val.Center.y && HighestandLowestPlayer.Instance.PlayersUnsafe.Contains(item)))
{
val = item;
}
}
}
else if (Plugin.highestPlayerFavor.Value == Plugin.FavorType.Disfavor || Plugin.lowestPlayerFavor.Value == Plugin.FavorType.Favor)
{
foreach (Character item2 in list)
{
if ((Object)(object)val == (Object)null || (item2.Center.y < val.Center.y && HighestandLowestPlayer.Instance.PlayersUnsafe.Contains(item2)))
{
val = item2;
}
}
}
if (Plugin.highestPlayerFavor.Value == Plugin.FavorType.Favor && Plugin.highestPlayerFavor.Value == Plugin.lowestPlayerFavor.Value)
{
switch (Random.Range(0, 2))
{
case 0:
foreach (Character item3 in list)
{
if ((Object)(object)val == (Object)null || (item3.Center.y > val.Center.y && HighestandLowestPlayer.Instance.PlayersUnsafe.Contains(item3)))
{
val = item3;
}
}
break;
case 1:
foreach (Character item4 in list)
{
if ((Object)(object)val == (Object)null || (item4.Center.y < val.Center.y && HighestandLowestPlayer.Instance.PlayersUnsafe.Contains(item4)))
{
val = item4;
}
}
break;
}
}
if (Plugin.highestPlayerFavor.Value == Plugin.FavorType.Disfavor && Plugin.highestPlayerFavor.Value == Plugin.lowestPlayerFavor.Value)
{
Character HighestPlayer = new Character();
Character LowestPlayer = new Character();
foreach (Character item5 in list)
{
if ((Object)(object)HighestPlayer == (Object)null || item5.Center.y > HighestPlayer.Center.y)
{
HighestPlayer = item5;
}
if ((Object)(object)LowestPlayer == (Object)null || item5.Center.y < LowestPlayer.Center.y)
{
LowestPlayer = item5;
}
}
val = Util.RandomSelection<Character>((IEnumerable<Character>)HighestandLowestPlayer.Instance.PlayersUnsafe, (Func<Character, int>)((Character character) => Convert.ToInt32((Object)(object)character != (Object)(object)HighestPlayer && (Object)(object)character != (Object)(object)LowestPlayer)));
if ((Object)(object)val == (Object)null)
{
switch (Random.Range(0, 2))
{
case 0:
val = LowestPlayer;
break;
case 1:
val = HighestPlayer;
break;
}
}
}
}
if ((Object)(object)val == (Object)null)
{
__result = Vector3.zero;
return false;
}
if (Plugin.useCustomRaycastInSegments.Value || (int)Singleton<MapHandler>.Instance.GetCurrentSegment() != 4)
{
__result = KinsChaoticTrials.GetRandomLocationNearLocation(val.Center, min_distance, max_distance);
}
else
{
__result = KinsChaoticTrials.GetRandomLocationNearLocation(val.Center + new Vector3(0f, 300f, 0f), min_distance, max_distance);
}
return false;
}
}
[HarmonyPatch(typeof(KinsChaoticTrials), "GetRandomLocationNearLocation")]
internal static class RandomLocationPatch
{
internal static bool Prefix(KinsChaoticTrials __instance, Vector3 position, float min_distance, float max_distance, ref Vector3 __result)
{
//IL_0012: Unknown result type (might be due to invalid IL or missing references)
//IL_0018: Invalid comparison between Unknown and I4
//IL_0070: Unknown result type (might be due to invalid IL or missing references)
//IL_0071: Unknown result type (might be due to invalid IL or missing references)
//IL_0072: Unknown result type (might be due to invalid IL or missing references)
//IL_0077: Unknown result type (might be due to invalid IL or missing references)
//IL_0079: Unknown result type (might be due to invalid IL or missing references)
//IL_007a: Unknown result type (might be due to invalid IL or missing references)
//IL_0080: Unknown result type (might be due to invalid IL or missing references)
//IL_0085: Unknown result type (might be due to invalid IL or missing references)
//IL_008a: Unknown result type (might be due to invalid IL or missing references)
//IL_0134: Unknown result type (might be due to invalid IL or missing references)
//IL_0136: Unknown result type (might be due to invalid IL or missing references)
//IL_0138: Unknown result type (might be due to invalid IL or missing references)
//IL_013d: Unknown result type (might be due to invalid IL or missing references)
//IL_013f: Unknown result type (might be due to invalid IL or missing references)
//IL_0141: Unknown result type (might be due to invalid IL or missing references)
//IL_014d: Unknown result type (might be due to invalid IL or missing references)
//IL_0152: Unknown result type (might be due to invalid IL or missing references)
//IL_0156: Unknown result type (might be due to invalid IL or missing references)
//IL_015d: Unknown result type (might be due to invalid IL or missing references)
//IL_0167: Unknown result type (might be due to invalid IL or missing references)
//IL_016c: Unknown result type (might be due to invalid IL or missing references)
//IL_0171: Unknown result type (might be due to invalid IL or missing references)
bool flag = (!Plugin.useCustomRaycastInSegments.Value && (int)Singleton<MapHandler>.Instance.GetCurrentSegment() == 4) || !Plugin.useCustomRaycastDirection.Value;
if (!flag)
{
float value = Plugin.raycastFrom.Value;
Vector3 val = default(Vector3);
((Vector3)(ref val))..ctor((0f - Plugin.custRayX.Value) * value, (0f - Plugin.custRayY.Value) * value, (0f - Plugin.custRayZ.Value) * value);
Vector3 val2 = position + val;
Vector3 val3 = position - val * 50f;
Vector3 val4 = default(Vector3);
((Vector3)(ref val4))..ctor(Random.Range(min_distance, max_distance), Random.Range(min_distance, max_distance), Random.Range(min_distance, max_distance));
if (Random.Range(0f, 1f) < 0.5f)
{
val4.x *= -1f;
}
if (Random.Range(0f, 1f) < 0.5f)
{
val4.y *= -1f;
}
if (Random.Range(0f, 1f) < 0.5f)
{
val4.z *= -1f;
}
RaycastHit val5 = HelperFunctions.LineCheck(val2 + val4, val3 + val4, (LayerType)1, 0f, (QueryTriggerInteraction)1);
__result = ((RaycastHit)(ref val5)).point - ((Vector3)(ref val)).normalized * 2f;
return false;
}
return flag;
}
}
}
namespace System.Runtime.CompilerServices
{
[AttributeUsage(AttributeTargets.Assembly, AllowMultiple = true)]
internal sealed class IgnoresAccessChecksToAttribute : Attribute
{
public IgnoresAccessChecksToAttribute(string assemblyName)
{
}
}
}