HostReviveMod
Host-side revive toolkit: hold revive, dance revive, revive-all position modes, auto countdown revive, checkpoint-safe revive fix for void/fallback bugs, and progress indicators.Changelog
All notable changes to this project will be documented in this file.
The format is based on Keep a Changelog: https://keepachangelog.com/en/1.1.0/
[1.7.0] - 2026-08-14
Added
- Added configurable auto countdown revive mode with delay and revive position selection.
- Added
Enable Auto Revive,Auto Revive Delay (Seconds), andAuto Revive Positionconfig entries. - Auto-revive can now revive at either the death position or the current active checkpoint/campfire position.
Changed
- Updated plugin/package version to
1.7.0. - Hardened checkpoint logic to avoid stale checkpoint drift and invalid fallback to a later stage.
- Reworked checkpoint handling to record the current lit campfire/checkpoint anchor instead of scanning stale objects each frame.
Fixed
- Fixed the revive-to-void bug when revive position fell back to an invalid or stale scene location.
- Fixed checkpoint revive drift caused by scanning objects across scene transitions.
- Improved safety around startup and runtime scene checks to avoid crashing in newer PEAK builds.
[1.6.5] - 2026-08-13
Fixed
- Fixed wrong revive placement by using the character center instead of raw transform position.
- Improved checkpoint fallback and safe-position handling.
- Updated manifest and README metadata to match the current build.
[1.6.1] - 2026-08-13
Changed
- Bumped plugin/package version to
1.6.1. - Compatibility fixes for latest PEAK (revive RPC invocation and host detection).
- Rebuilt target framework to
net472to match game runtime and restored revive-all behavior.
[1.5.2] - 2026-03-13
Changed
- Bumped plugin/package version to
1.5.2. - Fix the bug that causes the mod function to not work properly.
[1.5.1] - 2026-03-13
Changed
- Bumped plugin/package version to
1.5.1. - Added bilingual issue reporting section in README with GitHub Issues link:
[1.5.0] - 2026-03-13
Added
- Added revive progress UI for hold-revive and dance-revive.
- Added optional progress broadcast messages via in-game message API.
- Added
Instant Dance Revivefallback option. - Added revive-all position mode
CheckpointPosition(revive at target checkpoint when available). - Added
Dance Active Window (Seconds)to improve multiplayer dance detection reliability.
Changed
- Revive-all now supports 3 modes:
OriginalPositionHostPositionCheckpointPosition
- Revive execution switched back to
RPCA_ReviveAtPosition(position, applyStatus, -1)for better consistency.
Fixed
- Fixed hold-revive and dance-revive reliability issues reported in host-only multiplayer tests.
- Improved dead target acquisition for hold-revive with front-cone fallback detection.
[1.4.0] - 2026-03-11
Added
- Added separate vanilla penalty toggles for revive methods:
Host Revive Uses Vanilla PenaltyDance Revive Uses Vanilla Penalty
- Host can now independently control whether revive applies vanilla hunger+curse penalty for:
- Hold-revive / revive-all
- Dance-revive
Changed
- Updated README config documentation with the new penalty options.
- Bumped plugin/package versions to
1.4.0.
[1.3.0] - 2026-03-11
Added
- Added host-side dance revive system:
- Players can revive a downed/dead teammate by dancing near them.
- Default settings: 5m range, 3s required dancing time.
- Added dance revive configuration options:
Enable Dance ReviveDance Revive DistanceDance Revive Duration (Seconds)
- Added bilingual config and notification support (
ZhCn/EnUs). - Added revive-all position mode:
HostPosition(default)OriginalPosition
Changed
- Optimized dance detection logic using emote flow:
- Hooked
CharacterAnimations.RPCA_PlayRemoveto record emote names. - Use known dance emote names (
A_Scout_Emote_Dance1,A_Scout_Emote_Dance2) and emote-state checks.
- Hooked
- Updated README and manifest metadata to match actual gameplay behavior.
Fixed
- Fixed single-host/solo testing scenario by supporting optional host inclusion in revive-all.
- Fixed outdated package description (removed old campfire auto-respawn wording).
[1.2.0] - 2026-03-09
Added
- Added host-only hold-to-revive teammate feature.
- Added host revive-all hotkey.
- Added ModConfig dependency and in-game configurable options.
