PEAK
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Details

Latest version
1.7.0
Last Updated
First Uploaded
Downloads
11.4K
Likes
3
Size
139KB
Dependants

Changelog

All notable changes to this project will be documented in this file.

The format is based on Keep a Changelog: https://keepachangelog.com/en/1.1.0/

[1.7.0] - 2026-08-14

Added

  • Added configurable auto countdown revive mode with delay and revive position selection.
  • Added Enable Auto Revive, Auto Revive Delay (Seconds), and Auto Revive Position config entries.
  • Auto-revive can now revive at either the death position or the current active checkpoint/campfire position.

Changed

  • Updated plugin/package version to 1.7.0.
  • Hardened checkpoint logic to avoid stale checkpoint drift and invalid fallback to a later stage.
  • Reworked checkpoint handling to record the current lit campfire/checkpoint anchor instead of scanning stale objects each frame.

Fixed

  • Fixed the revive-to-void bug when revive position fell back to an invalid or stale scene location.
  • Fixed checkpoint revive drift caused by scanning objects across scene transitions.
  • Improved safety around startup and runtime scene checks to avoid crashing in newer PEAK builds.

[1.6.5] - 2026-08-13

Fixed

  • Fixed wrong revive placement by using the character center instead of raw transform position.
  • Improved checkpoint fallback and safe-position handling.
  • Updated manifest and README metadata to match the current build.

[1.6.1] - 2026-08-13

Changed

  • Bumped plugin/package version to 1.6.1.
  • Compatibility fixes for latest PEAK (revive RPC invocation and host detection).
  • Rebuilt target framework to net472 to match game runtime and restored revive-all behavior.

[1.5.2] - 2026-03-13

Changed

  • Bumped plugin/package version to 1.5.2.
  • Fix the bug that causes the mod function to not work properly.

[1.5.1] - 2026-03-13

Changed

[1.5.0] - 2026-03-13

Added

  • Added revive progress UI for hold-revive and dance-revive.
  • Added optional progress broadcast messages via in-game message API.
  • Added Instant Dance Revive fallback option.
  • Added revive-all position mode CheckpointPosition (revive at target checkpoint when available).
  • Added Dance Active Window (Seconds) to improve multiplayer dance detection reliability.

Changed

  • Revive-all now supports 3 modes:
    • OriginalPosition
    • HostPosition
    • CheckpointPosition
  • Revive execution switched back to RPCA_ReviveAtPosition(position, applyStatus, -1) for better consistency.

Fixed

  • Fixed hold-revive and dance-revive reliability issues reported in host-only multiplayer tests.
  • Improved dead target acquisition for hold-revive with front-cone fallback detection.

[1.4.0] - 2026-03-11

Added

  • Added separate vanilla penalty toggles for revive methods:
    • Host Revive Uses Vanilla Penalty
    • Dance Revive Uses Vanilla Penalty
  • Host can now independently control whether revive applies vanilla hunger+curse penalty for:
    • Hold-revive / revive-all
    • Dance-revive

Changed

  • Updated README config documentation with the new penalty options.
  • Bumped plugin/package versions to 1.4.0.

[1.3.0] - 2026-03-11

Added

  • Added host-side dance revive system:
    • Players can revive a downed/dead teammate by dancing near them.
    • Default settings: 5m range, 3s required dancing time.
  • Added dance revive configuration options:
    • Enable Dance Revive
    • Dance Revive Distance
    • Dance Revive Duration (Seconds)
  • Added bilingual config and notification support (ZhCn / EnUs).
  • Added revive-all position mode:
    • HostPosition (default)
    • OriginalPosition

Changed

  • Optimized dance detection logic using emote flow:
    • Hooked CharacterAnimations.RPCA_PlayRemove to record emote names.
    • Use known dance emote names (A_Scout_Emote_Dance1, A_Scout_Emote_Dance2) and emote-state checks.
  • Updated README and manifest metadata to match actual gameplay behavior.

Fixed

  • Fixed single-host/solo testing scenario by supporting optional host inclusion in revive-all.
  • Fixed outdated package description (removed old campfire auto-respawn wording).

[1.2.0] - 2026-03-09

Added

  • Added host-only hold-to-revive teammate feature.
  • Added host revive-all hotkey.
  • Added ModConfig dependency and in-game configurable options.
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