PEAK
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1.0.7
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PeakClasses

Classes for PEAK. What you wear decides who you are on the mountain: put on a full class outfit in the passport and you start every run holding that class's own item, with two powers on it — left button and right button.

No menus, no keybinds to learn. Wear the robe and hat, wake up with the staff.

The five classes

Class Outfit Item Left button Right button
Wizard Grey robe, bent pointed hat, white beard Wizard's Staff Healing aura and fog immunity for 30s Breath of vigor: a full extra stamina bar, on you or on the ally you aim at
Ranger Green tunic, leaf tiara, silver fringe Ranger's Bow Fires an anti-rope Fires a normal rope
Medic Red jacket, beanie, goggles Medic's Hook Rescue hook, same as the vanilla one First aid: heals injury, poison and cold on you or on an ally
Wind mage Blue robe, feathered hat, silver hair Staff of Winds Wind mode: lifts everyone nearby, no petrification cost Updraft: launches you upward
Pathfinder Orange vest, hard hat, safety goggles Pathfinder's Chain Launcher Chain shot Warp mushroom: aims and teleports you where it would land

Every power runs on charges that refill when someone lights a campfire, so a class is strong in a pinch and never infinite. The inventory slot shows them: the lower bar is the left-button power, the upper blue bar the right-button one. An item whose two powers share the same ammo — the bow — shows a single bar.

Notes

The class items never appear in luggage or anywhere on the map. They exist only in the hands of whoever is wearing the outfit.

Everyone in the lobby needs the mod. The items are networked, so a player without it cannot receive them.

Item names and prompts are in English by default. Set Language = pt in the config for Portuguese. Every balance number — charges per biome, gust strength, warp range, heal amounts — is in the config too, so you can tune the classes to your group without touching the code.

Credits

Built on PEAKLib (custom networked items) and More Customizations (the outfits). Cosmetics and item models are original work, generated at runtime — no asset bundle.

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