scarletcafe-PEAK_NoQuicksaveDeletion icon

PEAK NoQuicksaveDeletion

A mod for PEAK that prevents quicksaves from being deleted.

Last updated 2 hours ago
Total downloads 2
Total rating 0 
Categories Mods Client Side
Dependency string scarletcafe-PEAK_NoQuicksaveDeletion-1.0.1
Dependants 0 other packages depend on this package

This mod requires the following mods to function

BepInEx-BepInExPack_PEAK-5.4.2403 icon
BepInEx-BepInExPack_PEAK

BepInEx pack for PEAK. Preconfigured and ready to use.

Preferred version: 5.4.2403

README

PEAK_NoQuicksaveDeletion

This is an incredibly simple mod for PEAK that prevents the game from deleting quicksaves, such as when starting a new run, completing a run, losing a run, or joining someone else's game.

It doesn't prevent quicksaves from being overwritten when new ones are made.

Installation

Via Thunderstore

Download the mod from the Thunderstore page.

You will need BepInEx, either through manual installation as below or from the pre-created BepInEx PACK on Thunderstore.

Copy the contents of the BepInEx/plugins folder within the Thunderstore download into your BepInEx/plugins folder within the PEAK install.

You're done!

Manually

Install BepinEx

Install BepinEx from the BepinEx releases page.

The specific version you are recommended to use is BepInEx_win_x64_5.4.23.3.zip because it has the most compatibility with other mods if you choose to use them.

Extract the release zip file and copy the contents into your PEAK folder. The BepinEx folder and winhttp.dll file should be in the same folder as PEAK.exe.

Download a release from the Releases page

Download the latest release from here.

Extract the zip file.

Install mod

Copy the scarletcafe-mods-peak-noquicksavedeletion folder into BepinEx/plugins.

You're done!

Building (for developers)

Preparation

You should have PEAK and BepinEx installed before you attempt to build the mod.

Make sure you have launched PEAK at least once since installing BepinEx because this will allow BepinEx to fetch and create any necessary files.

Installing the dotnet command line

You will need the dotnet command line tool with support for netstandard2.1.

You can read about the .NET CLI here. If you're on Windows, you will most likely want to get it by installing the .NET SDK here.

Build the mod

When building, the mod references the PEAK and BepinEx assemblies directly from your installation folder.

If you have PEAK installed via Steam on your C:\ drive, such that your PEAK installation is stored at C:\Program Files (x86)\Steam\steamapps\common\PEAK, you can simply run build.ps1.

Otherwise, you will need to set the location of your PEAK install as an environment variable:

$env:PEAK_INSTALL_LOCATION = "D:\Program Files (x86)\Steam\steamapps\common\PEAK";
./build.ps1

Packaging the mod

This mod is very simple so the DLL is the only thing required.

The package.ps1 will automatically put it into a structure appropriate for copying into BepinEx, or uploading to GitHub releases.

Installing the mod

If you have PEAK installed via Steam on your C:\ drive, such that your PEAK installation is stored at C:\Program Files (x86)\Steam\steamapps\common\PEAK, you can simply run install.ps1.

Otherwise, you will need to copy the content of Releases/plugins to your BepinEx/plugins folder inside your PEAK folder or set an environment variable to let it know where to install:

Otherwise, you will need to set the location of your PEAK install as an environment variable:

$env:PEAK_INSTALL_LOCATION = "D:\Program Files (x86)\Steam\steamapps\common\PEAK";
./build.ps1