KirbyScream
Plays the meme Kirby falling scream the moment you start falling, until you land or die. Goes out through your voice chat, so everyone nearby hears it, even without the mod.KirbyScream
Plays the meme Kirby falling scream (you know the one) as soon as you start falling in PEAK, and cuts it the instant you hit the ground, die, grab a wall/rope/vine, or your parachute opens.
Instead of waiting for a high fall velocity, this hooks the game's own fall timer, so it fires early (about 0.3 s into a real fall by default) instead of once you are already plummeting.
Multiplayer
By default your scream is mixed into your voice chat, so everyone near you hears it coming from you through the game's own proximity voice, even players who do not have the mod. Distance, direction and muffling all work exactly like your real voice.
- It needs working voice chat. With no microphone, or before voice has connected, it falls back
to
ModNetworkfor that scream. - Push-to-talk players: your voice channel is opened for the fall only, with your real microphone muted, so only the scream goes out.
- It sounds like voice chat: mono and compressed, like someone yelling into their mic.
- On speakers, echo cancellation is paused while you scream so it does not erase the scream. Headphones avoid any echo.
- People without the mod cannot turn it off except by muting you. Be kind in public lobbies.
Set BroadcastMode = ModNetwork for the 1.1 behaviour: a network message that only players with
the mod hear, each using their own sound file. Off keeps the scream to yourself.
Config (BepInEx/config/toiletking.peak.kirbyscream.cfg)
| Key | Default | What it does |
|---|---|---|
AudioFile |
(empty) | File next to the dll to play. Empty = first .ogg / .wav / .mp3 found. |
Volume |
0.6 | Volume 0-1. |
Loop |
true | Loop until the fall ends. |
ResumeWindowSeconds |
3 | Fall again within this many seconds and the scream continues where it stopped. 0 = always restart. |
UseGameSfxMixer |
true | Respect the in-game SFX volume slider. |
MinFallTime |
0.3 | Seconds of free fall before screaming. Raise it if big jumps trigger it. |
MinDownSpeed |
5 | Minimum downward speed (m/s). |
TriggerOnRagdollFall |
true | Also scream instantly when tripped / thrown / knocked off. |
BroadcastMode |
VoiceChat | VoiceChat, ModNetwork or Off. See Multiplayer above. |
VoiceChatVolume |
0.5 | Loudness of the scream in your voice chat. Lower it if it clips. |
ForceTransmitWithPushToTalk |
true | Open the voice channel during a fall for push-to-talk users, real mic muted. |
PauseEchoCancellation |
true | Pause echo cancellation while screaming so the scream is not filtered out. |
HearOthers |
true | Play screams from players using ModNetwork, positioned on them. |
RemoteVolume |
0.8 | Volume of ModNetwork screams before distance falloff. |
MaxHearingDistance |
1000 | Far end of the falloff curve. Silent at roughly a fifth of this. |
FalloffNearDistance |
10 | Full volume inside this radius. |
DopplerLevel |
0 | Pitch shift from the faller's speed. 0 = off. |
NetworkEventCode |
177 | Photon event code. Change only on a clash, and keep the lobby in sync. |
StopFadeSeconds |
0.05 | Fade length on stop. 0 = hard cut. |
StopGraceSeconds |
0.35 | Delay before stopping when airborne but no longer falling fast. |
StopWhenParachuteOpens |
true | |
StopWhenClimbing |
true | |
DebugLog |
false | Log start/stop reasons to the console. |
Swap the sound
Drop any .ogg, .wav or .mp3 into the mod folder and set AudioFile (or just leave a single file there).
Client-side only; other players do not need it.
