PEAK
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Latest version
1.3.0
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Dependants

KirbyScream

Plays the meme Kirby falling scream (you know the one) as soon as you start falling in PEAK, and cuts it the instant you hit the ground, die, grab a wall/rope/vine, or your parachute opens.

Instead of waiting for a high fall velocity, this hooks the game's own fall timer, so it fires early (about 0.3 s into a real fall by default) instead of once you are already plummeting.

Multiplayer

By default your scream is mixed into your voice chat, so everyone near you hears it coming from you through the game's own proximity voice, even players who do not have the mod. Distance, direction and muffling all work exactly like your real voice.

  • It needs working voice chat. With no microphone, or before voice has connected, it falls back to ModNetwork for that scream.
  • Push-to-talk players: your voice channel is opened for the fall only, with your real microphone muted, so only the scream goes out.
  • It sounds like voice chat: mono and compressed, like someone yelling into their mic.
  • On speakers, echo cancellation is paused while you scream so it does not erase the scream. Headphones avoid any echo.
  • People without the mod cannot turn it off except by muting you. Be kind in public lobbies.

Set BroadcastMode = ModNetwork for the 1.1 behaviour: a network message that only players with the mod hear, each using their own sound file. Off keeps the scream to yourself.

Config (BepInEx/config/toiletking.peak.kirbyscream.cfg)

Key Default What it does
AudioFile (empty) File next to the dll to play. Empty = first .ogg / .wav / .mp3 found.
Volume 0.6 Volume 0-1.
Loop true Loop until the fall ends.
ResumeWindowSeconds 3 Fall again within this many seconds and the scream continues where it stopped. 0 = always restart.
UseGameSfxMixer true Respect the in-game SFX volume slider.
MinFallTime 0.3 Seconds of free fall before screaming. Raise it if big jumps trigger it.
MinDownSpeed 5 Minimum downward speed (m/s).
TriggerOnRagdollFall true Also scream instantly when tripped / thrown / knocked off.
BroadcastMode VoiceChat VoiceChat, ModNetwork or Off. See Multiplayer above.
VoiceChatVolume 0.5 Loudness of the scream in your voice chat. Lower it if it clips.
ForceTransmitWithPushToTalk true Open the voice channel during a fall for push-to-talk users, real mic muted.
PauseEchoCancellation true Pause echo cancellation while screaming so the scream is not filtered out.
HearOthers true Play screams from players using ModNetwork, positioned on them.
RemoteVolume 0.8 Volume of ModNetwork screams before distance falloff.
MaxHearingDistance 1000 Far end of the falloff curve. Silent at roughly a fifth of this.
FalloffNearDistance 10 Full volume inside this radius.
DopplerLevel 0 Pitch shift from the faller's speed. 0 = off.
NetworkEventCode 177 Photon event code. Change only on a clash, and keep the lobby in sync.
StopFadeSeconds 0.05 Fade length on stop. 0 = hard cut.
StopGraceSeconds 0.35 Delay before stopping when airborne but no longer falling fast.
StopWhenParachuteOpens true
StopWhenClimbing true
DebugLog false Log start/stop reasons to the console.

Swap the sound

Drop any .ogg, .wav or .mp3 into the mod folder and set AudioFile (or just leave a single file there).

Client-side only; other players do not need it.

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