
Airport Remixed
Remixed airport with new rooms, mural mode, rock climbing, basketball court, and drifting plane. v2.2.4 fixes ItemOptimizationManager log spam on airport load.✈️ Airport Remixed
Version 2.2.4 — I remixed the airport just a tinsy bit!
- Pair this mod with my other mod Walk On Boarding to pass beyond the new gates (reach out hand to open little blue gates and close them) at the checkout desk and into the airbridge to start your runs! (Host will be the only one who can start runs this way but other players can still go into the airbridge)
- You can now shut the plane door in the photobooth by reaching out your hand while near it!
- Photobooth is repositioned!
- Whats behind the green door? reach out to the handle and find out? (lol)
- Area reserved for AtomicStudio's Green Screen mod! Check it out for better thumbnails and stuff! Make a PEAK movie!
- Dependency added for Lokno's PEAKTrash mod for the bins to hold props better!
EVERYTHING IS STILL BEING WORKED ON FOR SURE!!! STAY TUNED!
- 🗣️ Find the mod in the Peak Modding Discord under #mod-releases to discuss mod related topics like issues/reports/appreciation
FEATURES
- 📷 MuralMode: Can now freeze the mirrors reflection for 20 seconds to look like a mural and screenshot it with your pc!
- 📋 Kiosks have changed position! Friend Invites are to your right when you leave elevator! Flight Kiosk is part of the desk!
- 🏃➡️🏃♂️🪜 Jump and run around more freely and explore things as you can now go above the mirror and out of the Airport easier!
- 🖥️ Entirely new desk area around the airbridge! No more ropes!
- 🪨 Rock climbing wall is now gone because kids kept hurting themselves while mom fell asleep waiting to board flights!
- The area behind the elevators is now an accessible recreation area (new stuff coming in the future)
- Behind the mirror is a new accessible space!
- The plants werent real to begin with?
- you can now reach out and open/close doors and gates! try it out!
- new mesa rockclimbing in recreation room!
- full basketball court in recreation room! Go to the bin and stand right next to it and press B to spawn a ball! You can only spawn 2 per person when loading the airport scene! (B key is now configurable)
- Fog is gone and now the flights should be safer and the day much brighter? lol
- Crazy drift pilot has been taking more lessons and can fly better!
- Props for photobooth are now in a bin outside booth
- Basketball court is fenced in
- Chessboard has been moved!
- Elevator can be taken down to ground floor and backup to access new room and go out out to the tarmac! You can also go back up! Just use Alt+E while in the left side elevator to use it! (Key bindings are now configurable)
- Bounce mushroom added with double the bounce and triple the size!
- Multiplayer synchronization improved - all clients spawn their own items to prevent host migration issues
- Configurable key bindings for elevator and basketball spawning
- removed alot of logs
🔧 v2.2.3 / v2.2.4 — Airport load stability
Earlier versions could spam ItemOptimizationManager errors (or freeze the game when using diagnostic mods) because airport item props were hidden or stripped without leaving PEAK's item optimizer cleanly.
v2.2.3 — SetActiveSafe() deregisters items before disabling prop objects (binoculars, lollipop, basketballs, etc.).
v2.2.4 — DestroyItemSafely() does the same when static basketball props spawn and their Item component is removed.
Airport should load and play normally without optimizer log spam. You may still see a single harmless ItemRenderFeatureManager line on load; it does not repeat or affect gameplay.
⚙️ Configuration
A config file is auto-generated at:
BepInEx/config/tony4twentys.Airport_Remixed.cfg
You can edit these values:
MuralMode Configuration
| Key | Description | Default |
|---|---|---|
RequireModifierKey |
Whether MuralMode requires a modifier key to be held down | true |
ModifierKey |
The modifier key for MuralMode (only used if RequireModifierKey is true) | LeftAlt |
MainKey |
The main key to trigger MuralMode | P |
Elevator Configuration
| Key | Description | Default |
|---|---|---|
RequireModifierKey |
Whether Elevator requires a modifier key to be held down | true |
ModifierKey |
The modifier key for Elevator (only used if RequireModifierKey is true) | LeftAlt |
MainKey |
The main key to trigger Elevator | E |
Basketball Configuration
| Key | Description | Default |
|---|---|---|
SpawnKey |
The key to spawn basketball when near the basketball bin | B |
Installation
- Ensure you have BepInEx installed for PEAK
- Place the compiled DLL in your
BepInEx/pluginsfolder - Start the game
- The plugin will automatically process airport scenes when loaded
🔥 or use the thunderstore mod manager app 🔥
How It Works
The plugin uses Harmony to patch the scene loading system and automatically processes airport scenes:
- Scene Detection: Automatically detects when airport scenes are loaded
- Object Processing: Processes the airport hierarchy to find target objects
- Smart Control: Applies the configured settings to control object visibility
- Logging: Provides detailed logging of all actions taken
🙏 Credits
- 🧠 Mod Author: tony4twenty
- Check out my other PEAK mods