Stones (item 72) then firewood (item 28) before lighting. Ascent 0–4 needs 3 of each; ascent 5+ needs 6
Campfires hologram until stones are placed one at a time (VFX_Smoke_Off stays off). Plane-wing fire is skipped
Player ping: 32m sphere, 0.5s while empty, 15s cooldown after a spawn
Each ping drops one stick or one stone (50/50). Ascent 5+: 30% chance to drop both
Ascent 0–4: if you already have enough of one type, odds tilt 65/35 toward the other
Per-biome cap (SpawnsPerSegment, default 60) split 50/50 when stones are on
Kiln/Citadel off unless toggled or Summit to Shore is loaded. With STS, pings prefer the lower half of the sphere (downhill)
Stacking
Sticks and stones stack in one slot by default (ScreamTime count, xN name, extra weight)
Config Stacking (host only). Off = vanilla inventory, no name/count changes, no ItemUses edits
Local key DropOneFromStack (default Z) peels one stick or stone off a held stack. Vanilla drop still throws the whole stack. A single item is never copied or dropped by this key
Multiplayer
Host handshake + config sync on Photon RaiseEvent 159
If the host does not have Campfire Building, clients keep vanilla lighting
[1.0.0] - 2025-10-02
Initial release
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