PEAK
Install with App

Details

Latest version
2.0.0
Last Updated
First Uploaded
Downloads
1.2K
Likes
0
Size
129KB
Dependants

Changelog

[2.0.0] - 2026-09-16

Gameplay

  • Stones (item 72) then firewood (item 28) before lighting. Ascent 0–4 needs 3 of each; ascent 5+ needs 6
  • Campfires hologram until stones are placed one at a time (VFX_Smoke_Off stays off). Plane-wing fire is skipped
  • Player ping: 32m sphere, 0.5s while empty, 15s cooldown after a spawn
  • Each ping drops one stick or one stone (50/50). Ascent 5+: 30% chance to drop both
  • Ascent 0–4: if you already have enough of one type, odds tilt 65/35 toward the other
  • Per-biome cap (SpawnsPerSegment, default 60) split 50/50 when stones are on
  • Kiln/Citadel off unless toggled or Summit to Shore is loaded. With STS, pings prefer the lower half of the sphere (downhill)

Stacking

  • Sticks and stones stack in one slot by default (ScreamTime count, xN name, extra weight)
  • Config Stacking (host only). Off = vanilla inventory, no name/count changes, no ItemUses edits
  • Local key DropOneFromStack (default Z) peels one stick or stone off a held stack. Vanilla drop still throws the whole stack. A single item is never copied or dropped by this key

Multiplayer

  • Host handshake + config sync on Photon RaiseEvent 159
  • If the host does not have Campfire Building, clients keep vanilla lighting

[1.0.0] - 2025-10-02

  • Initial release
Thunderstore development is made possible with ads. Please consider making an exception to your adblock.